v2.1.20
Release Date
- 2026-03-14
Summary
- This is the second major historical cluster after
v2.1.0. - Nurse systems, treatment, wedding follow-up work, halberd upgrades, Dragon King gun rework, stronger Mode E logic, new maps, recovery monitors, and reforge polish all landed in this phase.
- This page is the closest changelog node to the current code baseline.
Main Themes
- NPC and relationship systems: nurse, treatment, Calming Drops, Peace Charm, Wedding Chapel, Diamond Ring, post-marriage flow.
- Dragon King weapons: halberd refinement and the data-driven Dragon King gun profile architecture.
- Mode E: Bosscall Whistle, Bloodhunt Beacon, merchant fixes, custom NPC spawning, forced boss wake-up, faction tuning.
- Maps and stability: Zone 37, Maze, enemy recovery monitoring, chapel performance, tags and localization fixes.
Source Commit Subjects
- fix(dragonking): 切换为基于bundle配置并补齐弹体兜底
- 模式E强制苏醒boss
- Update .gitignore
- 医疗品使用Medic标签
- 模式E龙裔和bear使用白手起家参数
- 模式E也刷新自定义npc
- 新增37号区与迷宫
- bossrush刷新NPC机制更新
- Update ModeD.cs
- fix(bossrush): 收紧敌怪异常救援误判条件
- 白手起家去除载具类敌人
- fix(bossrush): 增加敌怪卡地与掉出地图恢复监控
- 优化婚礼教堂卡顿
- 龙皇枪优化
- 龙皇枪优化2
- 龙皇枪特效改进
- 模式E商人子弹商店数量修复
- fix(dragon-gun): 修复代码审查中 3 个小问题
- feat(dragon-gun): 龙皇焚天龙铳弹种系统重构——数据驱动 Profile 架构
- 龙皇枪初版
- Update .gitignore
- 特殊标签重设
- 重铸系统优化
- refactor(halberd): 移除右键跃击距离限制,清理死代码
- refactor(halberd): 提取共享逻辑到 FenHuangHalberdRuntime,优化性能,修复动画漂移与挂点
- 优化重铸系统
- 龙皇武器+模式E修复
- 避免把近战武器识别为枪械
- 重铸系统的修改
- refactor: 移除冗余调试日志以优化性能,修复部分物品标签
- fix(mode_e): 修复模式E子弹商店商品显示与购买未按满组数量计算的问题
- feat(reforge): 优化重铸系统,下调基础费用至千分之一,改善正负词条概率控制,并增加修改保底机制
- feat(dk): 焚皇断界戟机制优化,修复模型附着与渲染问题,增加音效,优化特效性能,完善本地化
- feat(halberd): 优化右键跃击预览系统 - 移除8米距离限制,允许跳到屏幕任意位置 - 预览轨迹改用与实际飞行一致的sine wave弧线,修复预览与实际路径不匹配导致的无法跳跃问题 - 落点无效时显示ban.png禁止图标(billboard面向摄像机+脉冲动画) - 标记始终显示在目标终点而非中途障碍物碰撞点
- fix(fenhuang): 修复属性栏排序与描述文本本地化
- feat(fenhuang): 优化三段连招手感与描述文本
- feat(fenhuang): 优化焚皇断界戟右键跃击性能与视觉效果
- feat(weapons): 优化焚皇断界戟特效及手感
- 焚皇断界戟近战武器系统初步草稿
- feat(weapon): 焚皇断界戟近战武器系统(代码骨架,待Unity资源)
- feat(goblin): 补充叮当奖励物品发放模块
- fix(wedding): 修复教堂叮当站桩与婚后台词
- fix(成就): 修复白手起家无伤与速通判定
- 模式D,E增加子弹
- feat(modee): 新增猎王响哨与血狩烽火道具
- 修复中文乱码
- fix(affinity): 修正NPC好感度每日衰减结算时机
- Update .gitignore
- feat(items): implement calming drops and peace charm gameplay
- fix(localization): inject nurse reward item texts on startup
- refactor(core): sync current interaction and wedding updates
- fix(wedding): restore chapel interaction and spouse spawn points
- feat(localization): inject nurse reward item texts
- refactor(items): register nurse reward items via factory
- fix(nurse): ensure affinity rewards load and drop safely
- fix(nurse): 规范剧情触发日志文本
- fix(item): 注册护士剧情奖励物品
- chore(item): 统一新增奖励物品配置格式
- chore(dev): 整理调试入口与开发文档配套
- refactor(npc): 收敛生成移动工具并修复婚礼恢复链路
- feat(relationship): 补齐婚姻礼物剧情与共享工具链路
- fix(affinity): 补回婚姻状态与护士剧情键
- fix(nurse): 清理交互流程与治疗文案
- fix(wedding): 减少教堂刷新并补齐编译常量
- refactor(wedding): 拆分婚礼桥接并同步调试入口
- refactor(npc): 模块化注册并接入场景生命周期
- feat(nurse): 新增护士NPC与治疗交互系统
- feat(l10n): 补充通用NPC与护士本地化
- refactor(npc): 通用化现有交互与服务链路
- refactor(npc): 抽象通用接口与工具层
- Update ModeEMerchant.cs
- “钻石戒指“与“婚礼教堂”
- 修复寄存服务价格不一致
- 版本号提交:v2.1.20