Faction War Guide ​

From BossRush · Qinglan Archipelago Wiki

Core Concept ​

Sandbox free-for-all. No win/loss conditions. Set your own goals:

  • Help your faction dominate
  • Exploit inter-faction chaos for profit
  • Go Lone Wolf against everyone

Picking a Faction ​

  • Random — Surprise assignment. For the adventurous
  • Scav / USEC / Lab — Balanced pools, standard experience
  • BEAR — BEAR-faction units get x2.5 HP and damage, so your allies are beefy. Want strong friends? Pick this
  • Wolves — Unique Wolf Bosses prioritized
  • Lone Wolf — No allies, everyone hostile. Hardcore only

When to Use Tactical Items ​

  • Taunt Smoke — Low Boss count on field? Spawn more targets
  • Chaos Detonator — Want map-wide mayhem? Hit the button
  • Bosscall Whistle — Concentrate nearby Bosses for focused kills
  • Bloodhunt Beacon — Every Boss on the map chases you. High risk, high reward

Economy ​

  • Category shops use run-only Shells. Prices are the original cash value divided by 2,500 and rounded up; selling still pays account cash
  • Direct hostile-Boss kills pay full Shells; otherwise, being within 8 meters at death pays half. Friendly-faction deaths pay no Shells and no hostile loot crate
  • Spend the first few rewards on a main weapon, ammo, and survival gear. Ammo purchases deliver a full stack
  • Category lottery costs the category's median price and shifts toward higher quality over time. Roll when your build is flexible; buy directly when you need a specific piece

Hiring Order ​

  • Base hiring cost follows Boss maximum health, and every living hire doubles the next offer
  • A cheap Boss that follows and deals consistent damage is often the best first recruit
  • Hired-Boss kills count as yours and can build player growth, but that Boss no longer pays Shells when it dies
  • There is no hard hire cap; Shell income and escalating price are the real limits

Growth System ​

  • Boss growth: Per Boss, +5% HP/firearm/melee per same-faction death (only counts deaths after that Boss spawned; new spawns start fresh)
  • Player growth: Land the killing blow on enemy Bosses → +0.1% HP/firearm/melee per stack (accumulates over time)
  • Stack gains show a bubble above your head

Lone Wolf Tips ​

  • No allies; all 5 factions are hostile
  • Extra starting supplies to compensate
  • Let Bosses fight each other, then clean up the survivors
  • Bloodhunt Beacon → map-wide free-for-all (spectacular and dangerous)
  • Only attempt with solid gear