Faction War Guide
Core Concept
Sandbox free-for-all. No win/loss conditions. Set your own goals:
- Help your faction dominate
- Exploit inter-faction chaos for profit
- Go Lone Wolf against everyone
Picking a Faction
- Random — Surprise assignment. For the adventurous
- Scav / USEC / Lab — Balanced pools, standard experience
- BEAR — Boss stats x2.5, allies are beefy. Want strong friends? Pick this
- Wolves — Unique Wolf Bosses prioritized
- Lone Wolf — No allies, everyone hostile. Hardcore only
When to Use Tactical Items
- Taunt Smoke Bomb — Low Boss count on field? Spawn more targets
- Chaos Detonator — Want map-wide mayhem? Hit the button
- Hunter's Whistle — Concentrate nearby Bosses for focused kills
- Blood Hunt Beacon — Every Boss on the map chases you. High risk, high reward
Economy
- Mystery Merchant: ammo at base price, everything else x10
- Prioritize ammo — auto-fills your stack on purchase
- Enemy faction Boss kills drop loot crates. Same-faction kills don't
Growth System
- Boss growth: Per Boss, +5% HP/firearm/melee per same-faction death (only counts deaths after that Boss spawned; new spawns start fresh)
- Player growth: Land the killing blow on enemy Bosses → +0.1% HP/firearm/melee per stack (accumulates over time)
- Stack gains show a bubble above your head
Lone Wolf Tips
- No allies — all 5 factions are hostile
- Extra starting supplies to compensate
- Let Bosses fight each other — clean up the survivors
- Blood Hunt Beacon → map-wide free-for-all (spectacular and dangerous)
- Only attempt with solid gear