Getting Started
Step 1: Buy a Ticket
Buy a BossRush Ticket from the base merchant to enter the Boss arena. To begin the Sky Islands journey, find the official NPC Jeff at base and accept Coordinates Above the Clouds in his normal quest screen. Defeat the guard in the marked area of Ground Zero and take the Lost Navigation Instrument from its loot box. Bring it back to Jeff's Active tab to hand it in; you get 5000 cash plus a starter supply kit for the trip (2 Starmoss Salve, 2 Windward Incense, 1 Wind Lantern), and only then does Depart for Sky Islands · Qinglan appear at the base boat. The journey does not require a ticket. See the Sky Islands · Qinglan entry.
Also grab:
- Achievement Medal — Free. Right-click to open achievements
- Adventurer's Journal — the in-game Wiki you're reading now
Duckov Codex — 4000, with one copy per restock. View defeated Bosses, missing entries, and fastest times. Kills and achievement rewards accumulate without the book; buy it when you want to plan your next challenge.
Step 2: Pick a Map
9 maps available. Beginners: start with DEMO Ultimate Challenge (default, simple layout, and you can see which direction a Boss is coming from).
Step 3: Pick a Difficulty
Interact with the arena signpost:
- Easy — 1 Boss/wave, limited waves. Learn the ropes
- Normal — 3 Bosses/wave, limited waves. The real deal
Infinite Hell — 3 Bosses/wave (configurable), unlimited. They get stronger forever
Step 4: Fight and Loot
- Standard difficulties: loot crate per wave. Infinite Hell: cash pool + milestone rewards
- Countdown between waves for restocking and organizing
- Ammo shop, repair station, and trash bin near the signpost
- Random events can fire mid-run: a crate drops out of the sky, the moon turns red, money rains, or an unscheduled Boss walks in. Each has a banner and a timer and closes itself out. See "Random Events"
Back at Base: Do These Three Things
Once you've extracted with your first payout, three cheap things start paying out forever:
- Build a Mailbox (500) — a new issue of The Duckov Daily every game day, carrying a daily bounty and a check-in wall that hands out high-quality prizes as it fills. Issues arrive automatically, but open the mailbox and press Check In each game day; missing a day resets the current cycle
- Take Chapter 1 of the Duck King Campaign from Jeff (free) — it's on the quest page of Jeff, the game's own NPC at base. Six story chapters strung across modes you're already playing. Chapter 1 only asks you to clear one standard arena run without taking damage through wave 2, and pays 20,000 plus opening the base's garden site
- Go meet Dingdang and Yu Zhi — chat and gift daily to build affinity. Dingdang opens his shop at Lv.2 and unlocks Cold Quench Fluid for purchase at Lv.4, for locking good stats; reforging itself is available from the start
Advanced Modes
Once you're comfortable:
From Scratch — Naked + Ticket. Random start, grow from zero
Faction War — Naked + Banner. Multi-faction sandbox
Blood Hunt — Naked + Ticket + Transponder. Constant bleed, kill to survive
Fate Echo — Current gear + Ticket + Fate Echo Relic. Nine waves, three acts, and the Bosses counter whatever you did last wave
Black Market Duck Cup — just a Ticket. You sit in the stands while two Boss teams, blue and red, brawl over six matches; you pick which team wins and ring the bell to call a disaster
Infinite Hell — pick the Infinite Hell difficulty and find your ceiling