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Loot & Rewards

Overview

  • The BossRush Mod loot system follows different rules depending on the mode. This page details the loot mechanics for each mode.

Standard BossRush Loot

Loot Crates

  • After each Boss is killed, a loot crate spawns at its death location.
  • The number of drops is determined by the Boss's health, ranging from 7 to 15 items (higher health = more drops).

Quality Distribution

  • Item quality is divided into two tiers: normal (1-4) and high quality (5-8).
  • High quality weight is affected by two factors:
    • Boss health bonus: +5% per 100 health points
    • Kill speed bonus: the faster the kill, the higher the high quality chance (up to +10%)
  • Internal high quality distribution: quality 5 : 6 : 7 : 8 = 4 : 3 : 2 : 1

Completion Reward Crate

  • After defeating all waves, a completion reward crate spawns at the center of the arena:
  • Easy (1 Boss/wave): 3 high quality items
  • Normal (multiple Bosses/wave): 10 high quality items

Loot Blacklist

  • The following types of items will not appear in the loot pool:
    • Quest items
    • Items flagged as non-droppable
    • Demo-locked items
  • Crown drop weight is reduced to 0.1x, lowering its appearance frequency.

Infinite Hell Rewards

Per-Wave Cash

  • Each Boss kill grants cash = Boss max health × 10.
  • Example: a Boss with 1000 health drops 10,000 cash on kill.
  • Cash automatically flies toward the player for pickup, no manual looting required.

Kill Speed Bonus

  • The faster you kill a Boss, the higher the drop chance for high quality items (up to an extra +10%).
  • The reference time window scales with Boss health — higher health allows more time.

Random High Quality Items

  • Every 5 waves, 1 item with quality ≥ 5 and value ≥ 10,000 drops.

Milestone Grand Rewards

  • Every 100 waves triggers a milestone reward containing Crowns and large amounts of cash, scaling exponentially:
    • Wave 100: 1 Crown + 10,000,000 cash
    • Wave 200: 2 Crowns + 20,000,000 cash
    • Wave 300: 4 Crowns + 40,000,000 cash
    • Wave 400: 8 Crowns + 80,000,000 cash
    • And so on, doubling every 100 waves.

Early Wave Protection

  • Early waves automatically exclude certain high-intensity Bosses to avoid encountering overpowered enemies at the start.
  • As waves progress, the Boss pool gradually unlocks all Bosses, with difficulty steadily increasing.

From Scratch Loot

  • Enemies carry random equipment, all of which drops in a loot crate on kill.
  • Equipment quality increases with waves: quality = 1 + (wave/5) + (enemy health/500).
  • Later enemies may drop equipment better than what you currently have.

Faction War Loot

  • Killing an enemy faction's Boss drops a loot crate.
  • Killing a same-faction Boss does not drop a loot crate.
  • Dragon Descendant and BEAR faction promoted minions carry random equipment.

Blood Hunt Loot

  • Killing a bounty Boss drops extra high quality items, with the quantity equal to the number of Bounty Marks on that Boss.
  • Upon successful extraction, each Bounty Mark on a player = 1 high quality reward item, sent to the Storage Point.

Custom Boss Exclusive Drops

When killing a custom Boss, in addition to the regular loot crate, exclusive equipment drops separately (independent roll, not affected by quality weights):

Dragon Descendant

  • Crimson Dragon Helm (Helmet): 30% drop rate
  • Flame Scale Armor (Armor): 60% drop rate
  • Dragon Breath (Firearm): 10% drop rate

Skyburner Dragon Lord

  • Cloud Rider (Totem): 20% drop rate
  • Dragon King Crown (Helmet): 15% drop rate
  • Dragon King Scale Armor (Armor): 15% drop rate
  • Reverse Scale (Totem): 35% drop rate
  • Skyburner Halberd (Melee): 15% drop rate

Death Protection

TIP

In all BossRush modes, players do not drop their items on death.

BossRush Mod for Escape from Duckov