Loot & Rewards
Overview
- The BossRush Mod loot system follows different rules depending on the mode. This page details the loot mechanics for each mode.
Standard BossRush Loot
Random Loot Toggle
- The config option
enableRandomBossLoot(default: on) controls whether the BossRush random loot system is active. - When disabled, BossRush no longer takes over the vanilla Boss drop flow, and all quality distribution rules below do not apply.
Loot Crates
- After each Boss is killed, a loot crate spawns at its death location.
- The number of drops is determined by the Boss's health, ranging from 7 to 15 items (higher health = more drops).
Quality Distribution Modes
The config option useLegacyBossLootProbabilities controls the quality distribution algorithm. Default is true (Legacy Probability Mode).
- This setting no longer affects only Standard BossRush; it also applies to the corresponding regular loot-quality paths in From Scratch / Faction War / Blood Hunt as described below.
Legacy Probability Mode (Default)
- Each quality tier has an independent drop probability determined by a
bonusFactor. bonusFactor= 80% × health factor + 20% × kill speed factor, range [0, 1].- Health factor: normalized position of the Boss's max health within the Boss pool's min–max health range.
- Speed factor: remaining ratio of kill time relative to a reference time window (faster = higher).
- Quality probabilities scale linearly as bonusFactor goes from 0→1:
- Quality 8: 0.05% → 0.10%
- Quality 7: 0.10% → 1.00%
- Quality 6: 1.00% → 5.00%
- Quality 5: 5.00% → 10.00%
- Quality 1-4: remaining probability split by weights 0.1345 : 0.3655 : 0.3655 : 0.1345
- Q5+ Guarantee: when the Boss's max health > 250 and the loot crate contains no quality 5+ item, one extra Q5+ item is appended (90% Q5, 9% Q6, 0.9% Q7, 0.1% Q8).
Simplified Probability Mode
- Set
useLegacyBossLootProbabilitiestofalseto switch to this mode. - Item quality is divided into two tiers: normal (1-4) and high quality (5-8).
- Total high quality probability is affected by two additive factors:
- Boss health bonus: +5% per 100 health points
- Kill speed bonus: the faster the kill, the higher the bonus (up to +10%)
- Internal high quality distribution: quality 5 : 6 : 7 : 8 = 4 : 3 : 2 : 1
- No Q5+ guarantee mechanism.
Note: The main gameplay-facing differences between the two modes are the probability distribution algorithm and the Q5+ guarantee behavior. Candidate-pool filtering details can also differ between the two paths.
Completion Reward Crate
- After defeating all waves, the completion reward crate no longer appears instantly by the signpost.
- It now first shows up as a highlighted ghost crate above the player, then materializes and descends slowly before becoming a normal interactable reward crate:
- Easy (1 Boss/wave): 3 high quality items
- Normal (multiple Bosses/wave): 10 high quality items
Loot Blacklist
- The following types of items will not appear in the loot pool:
- Items flagged as non-droppable
- Demo-locked items
- Quest-tagged item handling depends on the active loot-probability path; Legacy mode applies the stricter exclusion rule
- Crown drop weight is reduced to 0.1x, lowering its appearance frequency.
Infinite Hell Rewards
Per-Wave Cash
- Each Boss kill grants cash = Boss max health × 10.
- Example: a Boss with 1000 health drops 10,000 cash on kill.
- Cash pickups within 2 meters of the player automatically fly in; outside that radius you still need to move closer.
Random High Quality Items
- Every 5 waves, 1 high-quality item drops.
- The reward pool prefers items with quality ≥ 5 and value ≥ 10,000; if no candidate meets that value threshold, it falls back to other quality ≥ 5 items.
Milestone Grand Rewards
- Every 100 waves triggers a milestone reward containing Crowns and large amounts of cash, scaling exponentially:
- Wave 100: 1 Crown + 10,000,000 cash
- Wave 200: 2 Crowns + 20,000,000 cash
- Wave 300: 4 Crowns + 40,000,000 cash
- Wave 400: 8 Crowns + 80,000,000 cash
- And so on, doubling every 100 waves.
Early Wave Protection
- Early waves automatically exclude certain high-intensity Bosses to avoid encountering overpowered enemies at the start.
- As waves progress, the Boss pool gradually unlocks all Bosses, with difficulty steadily increasing.
From Scratch Loot
- Enemies carry random equipment, all of which drops in a loot crate on kill.
- Equipment quality increases with waves: quality = 1 + (wave/5) + (enemy health/500).
- Later enemies may drop equipment better than what you currently have.
- When
useLegacyBossLootProbabilities = true, From Scratch uses the Legacy Probability Mode for the quality distribution of enemy backpack bonus items, backpack refill items, and extra backpack ammo stacks. - This toggle does not change drop counts, equipped weapons, melee weapons, equipped gear, or the ammo currently loaded for combat.
Faction War Loot
- Killing an enemy faction's Boss drops a loot crate.
- Killing a same-faction Boss does not drop a loot crate.
- Dragon Descendant and BEAR faction promoted minions carry random equipment.
- When
useLegacyBossLootProbabilities = true, regular on-death backpack loot in Faction War also switches to the Legacy Probability Mode. - The toggle only affects backpack bonus items / backpack refill items / extra backpack ammo stacks, not the enemy's live combat loadout.
Blood Hunt Loot
- When
useLegacyBossLootProbabilities = true, regular on-death backpack loot in Blood Hunt also switches to the Legacy Probability Mode. - This only affects regular backpack loot quality. It does not affect drop counts, bounty bonus drops, extraction rewards, or any other shared high-quality reward-pool payouts.
- Killing a bounty Boss drops extra items from the shared high-quality reward pool, with the quantity equal to the number of Bounty Marks on that Boss.
- Upon successful extraction, each Bounty Mark on a player = 1 item from the shared high-quality reward pool, sent to the Storage Point.
- Both reward sources currently reuse the same shared reward-pool rules.
Custom Boss Exclusive Drops
When killing a custom Boss, in addition to the regular loot crate, exclusive equipment drops separately (independent roll, not affected by quality weights):
Dragon Descendant
- Crimson Dragon Helm (Helmet): 30% drop rate
- Flame Scale Armor (Armor): 60% drop rate
- Dragon Breath (Firearm): 10% drop rate
Skyburner Dragon Lord
- Cloud Rider (Totem): 15% drop rate
- Dragon King Crown (Helmet): 15% drop rate
- Dragon King Scale Armor (Armor): 15% drop rate
- Reverse Scale (Totem): 35% drop rate
- Skyburner Halberd (Melee): 15% drop rate
- Dragon Cannon (Firearm): 5% drop rate
Phantom Witch
- Soulreaper's Requiem (Melee): 50% drop rate