Skyburner Dragon Lord ​

From BossRush · Qinglan Archipelago Wiki
Skyburner Dragon Lord Custom Boss · Final
Skyburner Dragon Lord
800 HP
Statistics
Health800
Damage scale0.3x
Contact damage15 (1.5 m)
Hover height3–5 m above player
Skills7
ImmunityFire (heals from it)

Overview ​

Skyburner Dragon Lord is the strongest custom boss in this mod. It hovers in the air, has 7 attack skills and fights in two phases. Beating it drops the mod's top-tier equipment, including the Dragon King Set, Cloud Soar I totem, Reverse Scale, and Inferno Emperor's Realm-Breaking Halberd.

Base Stats ​

  • HP: 800
  • Damage Multiplier: 0.3x
  • Contact Damage: 15 (1.5m range, 0.5s cooldown)
  • Hover Height: 3-5m (above the player)
  • Follow Speed: 8 units/sec
  • Fire Immune: Fire damage heals it instead of hurting it

Attack Skills ​

Continuous Fire ​

Fires straight projectiles from its chest with no magazine or reload. It holds fire during the ground-telegraphed moves (Charge, Solar Dance, Phantom Spear) so you can focus on that one attack; it keeps shooting during Prismatic Bolt and Rainbow Ring.

  • Phase 1: 1 shot per 0.1s, ±2m offset toward the target
  • Phase 2: 2 shots per 0.1s, ±4m offset
  • 15 damage, 10% crit rate, 1.5x crit multiplier

Prismatic Bolt ​

Fires 8 homing bolts at the player. Bolts track for 2.5 seconds then fly straight, 15 damage per bolt.

Spiral Prismatic Bolt (Phase 2) ​

Rapidly fires prismatic bolts in a spiral pattern, one bolt per 0.1 seconds for 1 second, angle increments by 15°, tracks for 2 seconds.

Charge ​

  • 0.8 second windup then high-speed charge at the player (speed 25)
  • Warning ring appears on the ground during the last 0.3 seconds of windup. Move sideways as soon as you see it
  • 30 damage on hit, leaves a magma trail (5 damage per 0.5s, 1m radius, lasts 3s)
  • Phase 2 charges twice in a row: after the first charge it turns in place and shows a 0.3-second countdown ring, then charges at where you were. Dodging the first one doesn't mean you're safe
  • Rolling through a charge, a prismatic bolt or a spear takes no damage; the magma trail is lingering ground damage and rolling doesn't stop it

Solar Dance ​

  • 1.5 second ground warning appears 2-3m near the player
  • Dragon Lord teleports to the marked position, releasing rotating beams and a 24-direction barrage
  • Lasts 5 seconds, 10 damage per 0.2 seconds

Rainbow Ring ​

  • Releases 13 orbs spiraling outward to 10m then contracting
  • Trail deals 5 damage, lasts 8 seconds

Phantom Spear ​

  • Phase 1: 3 waves of 10 spears each, warning lines drawn one by one (about 1.3s per wave; even the last line gives at least 0.4s to react), then fire in both directions, 25 damage each at speed 40
  • Phase 2 upgrade: 4 waves of 16 spears each, wider coverage, 0.5s warning then one-sided fire

Combat Phases ​

Phase 1 (100% ~ 50% HP) ​

  • Attack interval: 1.0 second
  • Skill rotation: Prismatic Bolt → Charge → Solar Dance → Charge → Rainbow Ring → Prismatic Bolt → Charge → Phantom Spear → Charge → Rainbow Ring → Loop

Phase 2 (Below 50% HP) ​

  • Attack interval reduced to 0.5 seconds, all skills upgraded
  • Skill rotation: Phantom Spear Barrage → Prismatic Bolt → Charge → Rainbow Ring → Prismatic Bolt → Solar Dance → Phantom Spear → Charge → Spiral Prismatic Bolt → Loop
  • On phase transition, the Dragon Lord teleports above the player and displays a frenzy alert

Special Mechanic: "My child, protect me!" ​

When the Skyburner Dragon Lord's HP drops to 1, it does not die immediately. Instead it ascends to 5m and calls out: "My child, protect me!"

  • The Dragon Lord becomes invulnerable and stops its normal attacks, but still fires a Prismatic Bolt every 3 seconds
  • Summons a half-stat Dragon Descendant (max HP, gun damage, and melee damage each ×0.5)
  • The Skyburner Dragon Lord only truly dies after the Dragon Descendant is killed. Shooting the invulnerable body does nothing

Do not ignore the "My child, protect me!" phase. Prioritize killing the Dragon Descendant while dodging the Dragon Lord's Prismatic Bolts every 3 seconds.

Drops ​

On kill, one item is chosen via weighted random from these six (not six independent rolls). Infinite Hell has no loot box, so the item drops on the ground where the Dragon King falls:

  • Reverse Scale (Totem): 39% drop rate
  • Cloud Soar I (Totem): 15% drop rate
  • Dragon King's Crown (Helmet): 15% drop rate
  • Dragon King's Scale Mail (Armor): 15% drop rate
  • Inferno Emperor's Realm-Breaking Halberd (Melee): 15% drop rate
  • Skyburner Dragon Cannon (Firearm): 1% drop rate

That 1% on the Skyburner Dragon Cannon means roughly 100 Dragon Lord kills on expectation - the hardest item in the Mod to obtain.

What every Boss drops on top of that (parallel, never displacing each other)

  • A regular loot crate - the Dragon Lord's is larger than a normal Boss's
  • Relic souls - guaranteed, scaled to max health, and the Dragon Lord is tanky enough to pay well
  • A relic egg (Dragon Lord bloodline) - about 4%; where it lands depends on the mode (the loot crate in the arena - see Rewards & Loot)
  • An Affix Forge Stone - about 8%, landing the same way
  • An Ember Seed - about 25%, requires Duck King Campaign chapter 1 to unlock the garden. Grows Emberheart Chili: 30 seconds as the Skyburner Dragon Lord (+15% gun damage, +50% melee damage, flame burst around you).

Combat Strategy ​

  • The Skyburner Dragon Lord hovers in the air and melee weapons can barely reach it. Use firearms
  • The charge warning ring only appears in the last 0.3 seconds. Move sideways immediately and don't get greedy with shots
  • Phase 2 charges have a second pass: don't stop to attack after dodging the first charge
  • When Prismatic Bolts appear, run in a wide arc and don't lead tracking bolts back toward your cover
  • Solar Dance and Phantom Spears both have warnings: find safe ground first, deal damage only after the attack commits
  • Rainbow Ring expands then contracts: run outward during expansion, move inward during contraction
  • Phase 2 doubles the attack frequency; constant movement is essential
  • "My child, protect me!" phase: prioritize killing the Dragon Descendant while dodging the Dragon Lord's Prismatic Bolts
  • Wearing Dragon Set or Dragon King Set refunds 80% of the fire damage you take a moment later, significantly reducing difficulty (not true immunity, your HP still dips first)
  • Pure melee is unreliable against a target hovering 3-5m up. Bring at least one ranged weapon
  • For no-damage kills, use the Boss Filter to clear other bosses and face the Dragon Lord alone

In the Duck Cup ​

The Black Market Duck Cup is boss versus boss with you in the stands, so the Dragon Lord runs a different set of rules there:

  • It counts as 2000 power, the highest of the three mod bosses, has triple health, and each team gets at most one
  • It starts casting the moment it enters, with no opening pause
  • Skills go at whoever it is currently locked on: beams, body contact and magma only hurt the other side, and the shockwave won't knock you off the stands
  • While it hovers during "My child, protect me!" nobody can target it; bosses that were on it switch to the Descendant it summons, which lands beside the Lord, can be spectated, and takes the Lord down with it

See "Black Market Duck Cup" for the full match rules.

Spawn Limits ​

  • Standard BossRush: normally moved beyond the first 20 candidate positions; short pools, insufficient ordinary Bosses or filtering can make it appear earlier
  • Infinite Hell: eligible for weighted draws from wave 1
  • Faction War: Does not appear
  • Blood Hunt: Does not appear
  • Black Market Duck Cup: one of the boss pool, at most one per team
  • Kingslayer — First kill (reward: 100,000)
  • Perfect Kingslayer — No-damage kill (reward: 500,000)
  • Dragon Slayer Master — 10 cumulative kills (reward: 600,000)
  • Dragon King Collector — Collect all exclusive drops (reward: 500,000)