From Scratch
What Is It?
A lite roguelike run. You enter completely naked, get a random starter kit, and snowball by looting enemies. Enemies get tougher each wave, but so does their loot. Adapt or die.
Entry
- Naked — no equipment, empty backpack and pet bag
- Carry a BossRush Ticket
- No Banner or Transponder (those trigger other modes)
Starting Gear (Random)
- Weapon (100%): Q1-3, ~30% chance per attachment slot
- Ammo (100%): Matching caliber, 120-180 rounds, magazine pre-loaded
- Armor (50%) / Helmet (50%): Q1-3
- Melee (40%) / Backpack (40%)
- Medical (100%): 3 healing items — that's all you get
- Totem (30%) / Mask (30%)
Wave Structure
- 1-2 — Weakest grunts, 0 Bosses. Free loot
- 3-5 — All grunts (no ghosts), 0 Bosses. Gear-up window
- 6-10 — Grunts + 1 Boss (heavy hitters excluded). First real fight
- 11-15 — 2 Bosses. Watch your positioning
- 16+ — Full enemy pool, full Boss pool, 2+ Bosses. Game on
3 enemies/wave by default (adjustable 1-10 in config).
TIP
Boss Filter also applies to this mode; disabled Bosses will not enter the From Scratch Boss pool.
Enemy Gear
Enemies carry random gear too — quality scales with wave and HP: Quality = 1 + (Wave/5) + (HP/500), max 6. Later grunts may drop better gear than what you started with. Boss enemies keep their original helmet and armor.
Scaling
- Enemy HP: +3% per wave (cumulative)
- Enemy gear quality increases with waves
- Late waves include all Bosses, including custom ones
Arena NPCs
- Awen (Courier): Always present, storage & retrieval
- Dingdang or Yuori (random): Reforge/shop or healing
Achievements
- From Scratch — Complete 10 waves (30K)
- Perfect Scratch — 5 waves no damage (350K)
Tips
- Random start = use whatever you get. Don't restart for a perfect roll
- First 5 waves have no Bosses — scavenge upgrades
- Medical supplies are precious: 3 items, that's it. Don't get hit
TIP
See the Infinite Hell & From Scratch strategy guide for detailed tips.