Skip to content

Dragon Cannon

What Is It?

The Skyburner Dragon Lord's personal firearm. It supports 15 ammo types that can be selected through the normal ammo-type UI; every one is rewritten into a distinct dragonfire barrage.

  • Type: Firearm / Element: Fire
  • Drop: Skyburner Dragon Lord (1%; exceptionally rare)
  • Player-obtainable: Yes

Base Stats

  • Base Damage 26 / Base ROF 9.2 / Base Mag 15 / Base Reload 3.35s
  • Base Speed 108 / Base Range 24 / Crit 28% / Crit Damage 1.6x
  • Move Speed while held: 85%

TIP

Loading a specific ammo profile changes damage, fire rate, magazine, reload time, range, and projectile behavior. The values above are the unloaded base stats.

15 Selectable Ammo Types

Compatible ammo in your inventory appears in the ammo-type list. Select it and reload to use its corresponding barrage.

High Damage

  • Sniper — 4 pierce, extremely slow ROF (×0.12), ×4 damage, range 36; for precise priority-target kills.
  • Heavy — 2 pierce with declining follow-up damage, ×1.4 damage, range 28.
  • Rocket — Low-arc homing rocket that airbursts at roughly half range into 6 radial sub-rockets; mag 5.
  • IceBlade — Ice element, 3 pierce, ×2 damage, half ROF; a 1.25m ice explosion applies Cold on impact or expiry.

Spread / Coverage

  • Shotgun — 12-pellet, 20° dragonbreath cone, ×1.65 damage; up to two burning zones on hit or at range end.
  • Assault — 3-pellet spread; bullets bounce once.
  • SMG — 2 helix rounds, ROF ×1.6, mag 30.
  • Candy — 6 pellets in a 180° random spread; bullets bounce and every candy keeps its own damage.

Special Trajectory

  • Magnum — 3 pierce, boomerang return, ×1.9 damage.
  • Arrow — Slight drop; sticks on hit, then detonates after a short delay, ×1.8 damage.
  • Energy — Electric tracking round that splits into 3 tracking secondaries on hit or expiry.
  • Nano — Fast poison needles with 3 pierce and 3 bounces; no longer splits.
  • Firework — Horizontal helix round that airbursts at roughly 70% range into 12 firework secondaries. The first target is excluded from secondary focus; staggered scheduling preserves the bloom while reducing impact stutter.

Elemental Oddities

  • Snow — Ice element, low base damage, ultra-slow straight roll for 5s that grows and gains damage. The main snowball splits into 4 small snowballs on hit or expiry; they get brief spawn protection, roll for 2s, and continue growing. Only the main snowball leaves a 1s ice zone.
  • Poop — Poison element, high arc, ×3.2 damage, a 4s poison pool on landing, range 60.

Dragon Flame Mark Synergy

  • Cannon hits apply Dragon Flame Marks, up to 10 stacks on one target.
  • Switch to the Skyburner Halberd and slam a marked target to detonate all stacks for 30 fire damage per stack.

Tips

  • Rocket, Firework, and Shotgun excel against groups; Sniper, Heavy, and Magnum suit priority targets.
  • Snowballs, poison pools, and burning zones reward landing prediction. Energy and Nano are useful against evasive enemies.
  • Firework optimization does not reduce its visual or damage design. Avoid concentrating every projectile in extremely tight terrain when possible.

BossRush Mod for Escape from Duckov