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Game Mode Overview

6 modes, from chill to "why did I do this to myself" to a standalone zombie survival gauntlet.

At a Glance

  • Standard BossRush — Ticket / Limited waves / Classic Boss wave challenge / ★★☆☆☆
  • Infinite Hell — Ticket (select at signpost) / Unlimited waves / Bosses get stronger forever / ★★★★☆
  • From Scratch — Naked + Ticket / Unlimited waves / Random start, grow from zero / ★★★☆☆
  • Faction War — Naked + Banner / Sandbox / Multi-faction Boss brawl / ★★★☆☆
  • Blood Hunt — Naked + Ticket + Transponder / 4 phases / Constant bleed, kill to heal / ★★★★★
  • Zombie Mode — Zombie Tide Invitation / Roguelite survival / Enter empty-handed, endless zombie waves + escalating pollution + purification-point economy, separate from the five modes above / ★★★★☆

Mode Detection Priority

Carrying multiple entry items? The system picks by priority:

  1. Faction War — Banner detected
  2. Blood Hunt — Transponder + Ticket detected
  3. From Scratch — Naked + Ticket detected
  4. Standard BossRush — Ticket only

General Rules

  • All modes support 9 maps
  • Arenas include ammo shop, repair station, and trash can
  • Standard, From Scratch, and Blood Hunt drop loot crates from Boss kills; Infinite Hell uses a cash pool; Faction War only drops crates from enemy-faction Bosses
  • Zombie Mode is a standalone survival mode: no ticket entry, its own purification-point economy — see the "Zombie Mode" page for full rules

TIP

Except for Zombie Mode, all five modes roll 1–10 random "mutators" at run start, changing enemy/player/environment rules for that run. See the "Mutator System" page.

BossRush Mod for Escape from Duckov