Game Mode Overview

From BossRush Wiki

8 modes, from chill to "why did I do this to myself" to a standalone zombie survival gauntlet — plus one where you never draw a weapon at all.

At a Glance

ModeEntryWavesWhat it isDifficulty
Standard BossRushTicketLimited wavesClassic Boss wave challenge★★☆☆☆
Infinite HellTicket (select at signpost)Unlimited wavesBosses get stronger forever★★★★☆
From ScratchNaked + TicketUnlimited wavesRandom start, grow from zero★★★☆☆
Faction WarNaked + BannerSandboxMulti-faction Boss brawl★★★☆☆
Blood HuntNaked + Ticket + Transponder4 phasesConstant bleed, kill to heal★★★★★
Fate EchoCurrent loadout + Ticket + Fate Echo Relic9 waves, 3 actsCounter your habits, then hunt your nemesis★★★★★
Zombie ModeZombie Tide InvitationRoguelite survivalEnter empty-handed, endless zombie waves + escalating pollution + purification-point economy, separate from the seven modes above★★★★☆
Black Market Duck CupOne BossRush ticket, from the option next to "Boss Rush" at baseSix matches per seasonYou never step in: sign two fighters, then read the odds, place your bets, and call one order per match★★★☆☆

Mode Detection Priority

Carrying multiple entry items? The system picks by priority:

  1. Faction War — Banner detected
  2. Blood Hunt — Transponder + Ticket detected
  3. Fate Echo — Relic + Ticket detected, no Transponder
  4. From Scratch — Naked + Ticket detected
  5. Standard BossRush — Ticket only

The Black Market Duck Cup is not on this list: like Standard BossRush it just needs a ticket and has no mode-specific entry item. Pick "Black Market Duck Cup" next to "Boss Rush" at base.

General Rules

  • Standard BossRush, Infinite Hell, From Scratch, Faction War, Blood Hunt and Fate Echo can use any of the 9 maps; the Black Market Duck Cup runs only on DEMO Ultimate Challenge (the map screen lists only what it can use); Zombie Mode has its own entry flow and ignores this map list
  • Arenas include ammo shop, repair station, and trash can
  • Standard, From Scratch, and Blood Hunt drop loot crates from Boss kills; Infinite Hell uses a cash pool; Faction War only drops crates from enemy-faction Bosses; Fate Echo pays its strict reward only after wave 9 victory
  • Zombie Mode is a standalone survival mode: no ticket entry, its own purification-point economy — see the "Zombie Mode" page for full rules

Standard BossRush, Infinite Hell, From Scratch, Faction War and Blood Hunt roll random "mutators" at run start, changing enemy/player/environment rules for that run. Fate Echo (its nine-wave counter schedule is fixed), the Black Market Duck Cup (what the odds sheet says is what you get) and Zombie Mode (it has its own in-run reward system) do not. See the "Mutator System" page.

Compare at a glance Click a header to sort

Standard BossRushBossRush ticketBring anythingFiniteBoss kills drop cratesYesAny of the 9★★☆☆☆
Infinite HellTicket + pick Infinite HellBring anythingEndless, scalingCash instead of cratesYes★★★★☆
From ScratchBossRush ticketEmpty kit, empty bagsEndlessRandom issued gear plus cratesYes★★★☆☆
Faction WarFaction banner (consumed)Empty kitNone — open brawlOnly from hostile factionsYes★★★☆☆
Blood HuntTicket + transponder (both consumed)Empty kitBoss kills drop cratesYes★★★★★Four phases, bleed accelerates
Fate EchoTicket + Fate Echo relicKeep your own gearNine waves, three acts, fixedOnly after clearing wave 9No★★★★★
Zombie ModeHorde invitationAuto-stashed on entryNo — own reward track★★★★☆Roguelite survival, endless horde
Black Market Duck CupTicket, via the dock boat menuAnything — you don't fightNoDEMO Ultimate Challenge only★★★☆☆Six bouts a season, two signed fighters
Game ModesAll entries · 8Game Modes