Entry & Utility Items
BossRush Ticket
The entry item for ticket-based arena modes. Faction War uses a Flag, Zombie Mode uses an invitation, and the unlocked Sky Islands route is free.
- Name in the shop:
Boss Rush Ticket - Source: Base merchant / Stock: 10
- Required for: Standard, Infinite Hell, From Scratch, Blood Hunt, Fate Echo and the Black Market Duck Cup
Adventurer's Journal
In-game Wiki. Use it to browse all mod content. Supports CN/EN, updated each version.
- Source: Base merchant / Stock: 1 / Reusable
Duckov Codex
A Boss collection book that keeps its own ledger. Right-click to open the codex panel and see which Bosses you've personally put down.
- Source: base merchant, one per restock, priced at 4000
- Use: reusable, never consumed; does not stack
The book is not what starts the ledger. The codex has been logging since the day you installed the Mod - buying late costs you nothing. The first-entry achievement awards 50,000 regardless of whether you own the book.
See the Duckov Codex page.
Affix Forge Stone
The material for rolling affixes onto gear. Spent when you pick "Affix Forging" at Dingdang.
- Source: Dingdang's shop (unlocks at affinity Lv.10, up to 5 per restock); about 8% from arena Bosses, landing wherever that Boss's normal loot lands: the loot crate in standard arena and From Scratch, the ground in Infinite Hell, the body itself in Faction War and Blood Hunt
- Cost: 1 stone per unlocked slot on a re-roll, 2 to lock a slot (unlocking costs nothing, but lock stones are not refunded)
- Stack: up to 20
See the Affix Forging page.
Relic Egg
An egg of one Boss bloodline. Take it to the PetNest to hatch a cub that fights alongside you.
- Source: about 4% direct drop from arena Bosses (lands under the same rule as forge stones, so it varies by mode); or condense one at the PetNest for 240 relic souls of that bloodline
- Use: consumed on hatching
- Stack: does not stack - each egg carries its own bloodline, and stacking would lose that
- Expedition source: after surviving a successful Desperate expedition, there is a further 20% chance of an egg from that cub's bloodline; see PetNest.
See the PetNest page.
Achievement Medal
Opens the achievement panel (or press L directly). Free from the base merchant.
- Stock: 1 / Reusable
Bloodhunt Transponder
Entry key for Blood Hunt. Carried naked + ticket to trigger the mode.
- Source: Base merchant / Stock: 5 / Quality: Epic / Consumed on entry
Fate Echo Relic
The dedicated key for Fate Echo. Win wave 9 and you get one back, so you can go again.
- Source: Base merchant / Stock: 5
- Price: 20,000
- Consumed: after confirming Fate Echo entry
- Returned: after a wave-9 victory
Bring your current loadout, a Ticket, and the Relic into BossRush map selection. The Fate Contract confirmation appears after the scene loads. Canceling costs nothing; death, defeat, and an aborted run do not return the consumed Relic. See Fate Echo for full rules.
Zombie Tide Invitation
The admission ticket for Zombie Mode: a sealed red invitation with a biohazard mark on the corner.
- Source: Base merchant / Stock: 5 / Price: 20,000
- Consumed: 1 on entering Zombie Mode; refunded if the mode fails to start, not refunded if you fail to extract
- Stack: does not stack
See Zombie Mode for full rules.
Faction Flag (7 variants)
Determines your faction in Faction War. Consumed on entry.
- Random → 1 of 5 NPC factions / Scav / USEC / BEAR / Lab / Wolf Pack → corresponding faction / Lone Wolf Flag → Lone Wolf (hostile to all)
- Source: Base merchant / Stock: 5 per type
See Faction War for details.
Wind-Vane Compass
Fuzhou's old compass, its needle replaced with a tiny wind vane. Use it on the Sky Islands and it reads out a bearing and a rough distance: to Frogsong Pool first while carrying frogspawn; otherwise to an uncollected carrier pigeon, then to your nearest current objective, and after the ending to an unfinished side path; when there is nothing left, to a place still missing its windcrystal lamp if you carry a Qinglan Windcrystal, or else to a wind crystal cluster you have not gathered this trip.
- Source: arrives with your first kept pigeon letter on the Sky Islands; Starworks crates occasionally hold one; if you lose it, Fuzhou's dock workbench can make another from Brass Scrap ×4 + Windcrystal Shard ×2 (once you have had the first one)
- Use: reusable, never consumed; does not stack
- Used anywhere else, it only tells you the vane is spinning
See Sky Islands · Qinglan Archipelago.
Qinglan Homecoming Badge / Windeater Core
The Sky Islands' two keepsakes, one of each per save, sent straight to base storage when granted. They only do something when carried in your pack on the islands, and if you fall there they stay behind with the rest of your pack.
- Qinglan Homecoming Badge: granted when you ring the Homecoming Bell. Carried: Fuzhou's dock refit and Miantai's moss remedy cost half (the islanders know it); used on the islands: pull the line back to Cloudrise Dock (once per raid, not with enemies nearby, not consumed)
- Windeater Core: granted when you defeat the Windeater. Carried: on night bridges and on the boardwalk before the storm, a gale only counts as a breeze for you; after the ending it is also the key for "Call the wind" on Windsong Boardwalk (burn a Qinglan Windcrystal for the Windeater's echo, once per raid; the core is not used up)
- Other: do not stack; they can be sold, but then that use is gone
See Sky Islands · Qinglan Archipelago.
Cloudmoss Veil / Remedy-Smoke Fan
Two things for the night's cloud gnats; neither is used up.
- Cloudmoss Veil: a veil Qinghe weaves from cloudmoss with a pinch of stardust. Woven at Qinghe's stove from Cloudmoss Fiber ×3 + Stardust ×1. Works from your pack on the islands: gnats can only circle about 1 m off and bite about three times less often. No use button; does not stack
- Remedy-Smoke Fan: the cattail fan Miantai uses on her remedy fire, soaked through with moss smoke. Made at Miantai's mortar from Greenear Sheaf ×3 + Driftwood ×1. Use it on the Qinglan isles (0.3 s): gnats in a cone within about 3.4 m in front of you are knocked down, and those within 6 m are blown back 2.5 m and dazed for 1.2 s; wait a second between sweeps. Not consumed; greyed out away from the isles
- Both can be sold, but then that use is gone
See "Cloud gnats at night" on Sky Islands · Qinglan Archipelago.
Island materials / Qinglan Windcrystal
Materials for the Sky Islands' gathering spots, crafting stations and windcrystal lamps. All of them stack and can be sold; none can be used directly. Each one has somewhere to go on the islands:
- Cloudmoss Fiber: wind lanterns, windward incense, starmoss salve, cloudmoss veils; the boardwalk and post hut lamps; wrapping a clutch of frogspawn at Mirrorwater Temple by night. Hanging Root Wood patches yield 1 more once the wind beacon is calibrated
- Greenear Sheaf: homecoming bentos, windward incense, remedy-smoke fans. Terrace tufts yield 1 more once Qinghe has her planting record back
- Driftwood: wind lanterns, bento firewood, the fan's handle; the boardwalk, temple, post hut and grotto lamps
- Brass Scrap: Qinglan charms, wind-vane compasses, the gnat zapper's cage; the workshop, Bell Court and grotto lamps. Workshop veins yield 1 more once the star lamp is repaired
- Windcrystal Shard: gathered from wind crystal clusters, and now and then from the deeper brass veins; charms, salves and compasses need them; five fuse into a whole Qinglan Windcrystal at Fuzhou's dock workbench once the Fallen Star Workshop's star lamp is lit. Boardwalk clusters yield 1 more once the Windeater is gone
- Stardust: an occasional extra from wind crystal clusters from the boardwalk onward, more often at night (22:00–06:00) and at the overlook once the telescope is calibrated; Qinglan charms, cloudmoss veils and the Starfall Overlook lamp need it
- Qinglan Windcrystal: the wick of the seven windcrystal lamps. Seven devices are each missing one, and each lamp is something a letter asked for; once lit, the night wind cannot reach you beside it and it burns on every later trip; with ten lights on the isles (the three hearths count as three) the nights stop blowing. Once two lamps are lit, the dock workbench also turns one into a pair of gnat zappers
- Gathered materials go into your pack and drop at your feet if it is full, never to base storage; crafting and lighting lamps count only what is in your pack
See "Gathering, crafting, the isles' lights and the night wind" on Sky Islands · Qinglan Archipelago.