Faction War
What Is It?
Multi-faction sandbox chaos. Pick a faction, watch Bosses from different factions rip each other apart, and profit from the carnage. No waves, no win condition — just pure, beautiful mayhem.
Entry
- Naked — no equipment
- Carry a Faction Banner (consumed on entry)
Factions
- Random — Surprise assignment to 1 of 5 NPC factions
- Scav / USEC / Lab — Standard factions, balanced Boss pools
- BEAR — No base-game BEAR presets, so BEAR units get a x2.5 stat boost. Beefy allies
- Wolf — Prioritizes all unique Wolf Bosses; extras become promoted minions
- Lone Wolf — No allies. Every faction is your enemy. Are you sure about this?
Core Mechanics
Friendly Fire
- Same faction = can't hurt each other
- Different faction = auto-hostile
- Lone Wolf = hostile to everyone, no allies
UI
- Health bars show a faction tag so you can instantly tell friend from foe
- Your own bar shows your name + current faction
Growth
- Boss growth: Per-Boss tracking. Each same-faction death after spawn = +1 stack (+5% HP / +5% gun damage / +5% melee damage). New respawns start at 0
- Player growth: Land the final hit on an enemy Boss = +1 stack (+0.1% HP / +0.1% gun / +0.1% melee). Stacks accumulate indefinitely
- Each player stack pops a bubble showing total bonus
Starting Gear
- Same random kit as From Scratch
- Snow maps add cold-weather gear
- Lone Wolf gets extra supplies
Boss Spawning
- All Bosses spawn at once when the mode starts
- Your faction gets the closest spawn points
- Dragon Descendant: max 1 per session
- Boss Filter also applies here; disabled Bosses will not enter the Faction War Boss pool
- Skyburner Dragon Lord: doesn't appear
Arena NPCs
All three NPCs present:
- Awen — Storage & retrieval, plus
Sweep Lootfor fast cleanup of tracked BossRush lootboxes in the current scene - Dingdang — Reforge & shop
- Yuori — Healing
Mystery Merchant
Spawns in front of you with a Repair option + 13 categorized shops:
- Ammo — ×1 price (original). Buy this first
- Other (tactical consumables) — ×1 price
- Everything else (Firearms, Melee, Attachments, Helmets, Armor, Backpacks, Totems, Masks, Medical, Food, Decoys) — ×10 price
Merchant is on your faction with insane HP — virtually unkillable. Every shop adds a Sell All button for batch-selling backpack items.
Summon Coalball
Main interaction with the merchant lets you summon Coalball — a pet combat companion on your faction. Follows you and fights hostile Bosses.
Tactical Consumables
4 exclusive items (Mystery Merchant "Other" shop):
- Taunt Smoke Bomb — Spawn Bosses at 10 nearest points
- Chaos Detonator — Spawn Bosses at ALL spawn points. Total chaos
- Hunter's Whistle — All hostile Bosses within 50m chase you
- Blood Hunt Beacon — ALL hostile Bosses on the map chase you. Brave souls only
Every 10 Boss kills auto-grants 1 Taunt Smoke Bomb.
End Condition
None. It's a sandbox. Leave the scene when you're done.
Tips
- Faction choice matters — Boss pools vary wildly in strength
- Lone Wolf is the ultimate challenge. No allies, everyone wants you dead
- Use Smoke Bombs and Detonators to make factions fight each other
- New Boss respawns don't inherit old stacks — fresh meat
- Secure final hits yourself to build your player growth
- See the Faction War strategy guide for detailed tips