Faction War

| Entry | Faction banner (consumed) |
|---|---|
| Loadout | Empty kit |
| Waves | None — open brawl |
| Loot | Only from hostile factions |
| Mutators | Yes |
| Difficulty | ★★★☆☆ |
What Is It?
Multi-faction sandbox chaos. Pick a faction, watch Bosses from different factions rip each other apart, and profit from the carnage. No waves, no win condition — just pure, beautiful mayhem.
Entry
- Naked — no equipment
- Carry a Faction Banner (consumed on entry)
Factions
- Random — Surprise assignment to 1 of 5 NPC factions
- Scav / USEC / Lab — Standard factions, balanced Boss pools
- BEAR — The base game has no BEAR units, so allies are filled in from regular enemies and get a x2.5 stat boost to compensate. Beefy allies
- Wolf — Prioritizes all unique Wolf Bosses; extras become promoted minions
- Lone Wolf — No allies. Every faction is your enemy. Are you sure about this?
Core Mechanics
Friendly Fire
- Same faction = can't hurt each other
- Different faction = auto-hostile
- Lone Wolf = hostile to everyone, no allies
UI
- Health bars show a faction tag so you can instantly tell friend from foe
- Your own bar shows your name + current faction
Growth
- Boss growth: Per-Boss tracking. Each same-faction death after spawn = +1 stack (+5% HP / +5% gun damage / +5% melee damage). New respawns start at 0
- Player growth: Land the final hit on an enemy Boss = +1 stack (+0.1% HP / +0.1% gun / +0.1% melee). Stacks accumulate indefinitely
- Each player stack pops a bubble showing total bonus
Starting Gear
- Same random kit as From Scratch
- Snow maps add cold-weather gear
- Lone Wolf gets extra supplies
Boss Spawning
- All Bosses spawn at once when the mode starts
- Your faction gets the closest spawn points
- Dragon Descendant: max 1 per session
- Boss Filter also applies here; disabled Bosses will not enter the Faction War Boss pool
- Skyburner Dragon Lord: doesn't appear
Arena NPCs
All three NPCs present:
Awen — Storage & retrieval, plus Sweep Lootfor fast cleanup of tracked BossRush lootboxes in the current scene
Dingdang — Reforge & shop
Yuori — Healing
Run-Only Shells
Faction War category shops no longer spend your account cash. They use a run-only Shell balance instead. Shells are a number on this run's ledger, not inventory items, and they do not return to base with you.
- Only hostile-faction deaths can pay Shells
- A direct player kill earns the full reward; otherwise, being within 8 meters when the Boss dies earns half
- Your first positive reward of the run includes 10 bonus Shells, so the economy can get moving
- A standard Boss is valued from its maximum health at spawn: 500 HP is roughly 10 Shells, and each health doubling adds about 3, with a minimum reward of 1
- Promoted minions pay 70% of the standard Boss value
Stay close and contest kills if you want purchasing power. Watching the whole war from a distant hill does not pay a spectator fee.
Mystery Merchant: Spending Shells
Spawns in front of you with a Repair option + 13 categorized shops:
- Shell price is the original cash price divided by 2,500 and rounded up, with a minimum of 1 Shell
- Ammo is delivered as a full stack; its displayed Shell price already reflects that stack
- Selling backpack items still pays cash into your normal account, not Shells
- Shell balance appears beside cash and bank balance; the shop shows price, held balance, and insufficient-funds state directly
The merchant is on your faction with extreme HP and is effectively unkillable. Every shop adds a Sell All button for batch-selling backpack items while protecting locked and wishlisted items. Large categories load their rows over multiple frames and reuse existing UI when switching.
Category Lottery
Every category shop has a lottery button:
- It only draws from the currently open category
- The price is the median Shell price of all items in that category
- Quality weights gradually improve during the first 30 minutes of the run
- The reward uses the normal delivery path; the button is disabled while funds are insufficient or another transaction is active
Use it when you are flexible and want a surprise. If you already know the exact item your build needs, a direct purchase is the reliable option.
Hiring Bosses
Bosses from every faction can be hired. When you can afford a living Boss, approach it to reveal the Hire interaction:
- Base price scales from maximum health: roughly 200 Shells at 1,000 HP, clamped from 50 to 2,000 and rounded up to the nearest 10
- Every currently living hire doubles the price of all later offers
- There is no gameplay cap on hires; your Shell income is the practical limit
- A hired Boss joins the player faction, follows you, and keeps its weapons and abilities
- Its killing blows count as player kills for experience, quests, and Faction War player growth
- A hired Boss no longer pays a Shell reward on death; you cannot collect both the mercenary and the bounty
Summon Coalball
Main interaction with the merchant lets you summon Coalball — a pet combat companion on your faction. Follows you and fights hostile Bosses. On the field it carries its vanilla name, Coal Briquette.
Tactical Consumables
4 exclusive items (Mystery Merchant "Other" shop):
- Taunt Smoke Bomb — Spawn Bosses at 10 nearest points
- Chaos Detonator — Spawn Bosses at ALL spawn points. Total chaos
- Hunter's Whistle — All hostile Bosses within 50m chase you
- Blood Hunt Beacon — ALL hostile Bosses on the map chase you. Brave souls only
Every 10 Boss kills auto-grants 1 Taunt Smoke Bomb.
Taunt Smoke Bomb and Chaos Detonator have no active-Boss population cap. The former always attempts the nearest 10 points and the latter attempts every point on the map. A second respawn task cannot begin until the current one finishes.
End Condition
None. It's a sandbox. Leave the scene when you're done.
Tips
- Faction choice matters — Boss pools vary wildly in strength
- Lone Wolf is the ultimate challenge. No allies, everyone wants you dead
- Use Smoke Bombs and Detonators to make factions fight each other
- Spend early Shells on a weapon, ammo, and survival gear; lottery and expensive hires make more sense once your core build is stable
- Because every living hire doubles later offers, recruiting a cheap, useful Boss first is often better than immediately chasing the most expensive one
- New Boss respawns don't inherit old stacks — fresh meat
- Secure final hits yourself to build your player growth
- See the Faction War strategy guide for detailed tips