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Faction War

What Is It?

Multi-faction sandbox chaos. Pick a faction, watch Bosses from different factions rip each other apart, and profit from the carnage. No waves, no win condition — just pure, beautiful mayhem.

Entry

  • Naked — no equipment
  • Carry a Faction Banner (consumed on entry)

Factions

  • Random — Surprise assignment to 1 of 5 NPC factions
  • Scav / USEC / Lab — Standard factions, balanced Boss pools
  • BEAR — No base-game BEAR presets, so BEAR units get a x2.5 stat boost. Beefy allies
  • Wolf — Prioritizes all unique Wolf Bosses; extras become promoted minions
  • Lone Wolf — No allies. Every faction is your enemy. Are you sure about this?

Core Mechanics

Friendly Fire

  • Same faction = can't hurt each other
  • Different faction = auto-hostile
  • Lone Wolf = hostile to everyone, no allies

UI

  • Health bars show a faction tag so you can instantly tell friend from foe
  • Your own bar shows your name + current faction

Growth

  • Boss growth: Per-Boss tracking. Each same-faction death after spawn = +1 stack (+5% HP / +5% gun damage / +5% melee damage). New respawns start at 0
  • Player growth: Land the final hit on an enemy Boss = +1 stack (+0.1% HP / +0.1% gun / +0.1% melee). Stacks accumulate indefinitely
  • Each player stack pops a bubble showing total bonus

Starting Gear

  • Same random kit as From Scratch
  • Snow maps add cold-weather gear
  • Lone Wolf gets extra supplies

Boss Spawning

  • All Bosses spawn at once when the mode starts
  • Your faction gets the closest spawn points
  • Dragon Descendant: max 1 per session
  • Boss Filter also applies here; disabled Bosses will not enter the Faction War Boss pool
  • Skyburner Dragon Lord: doesn't appear

Arena NPCs

All three NPCs present:

  • Awen — Storage & retrieval, plus Sweep Loot for fast cleanup of tracked BossRush lootboxes in the current scene
  • Dingdang — Reforge & shop
  • Yuori — Healing

Mystery Merchant

Spawns in front of you with a Repair option + 13 categorized shops:

  • Ammo — ×1 price (original). Buy this first
  • Other (tactical consumables) — ×1 price
  • Everything else (Firearms, Melee, Attachments, Helmets, Armor, Backpacks, Totems, Masks, Medical, Food, Decoys) — ×10 price

Merchant is on your faction with insane HP — virtually unkillable. Every shop adds a Sell All button for batch-selling backpack items.

Summon Coalball

Main interaction with the merchant lets you summon Coalball — a pet combat companion on your faction. Follows you and fights hostile Bosses.

Tactical Consumables

4 exclusive items (Mystery Merchant "Other" shop):

  • Taunt Smoke Bomb — Spawn Bosses at 10 nearest points
  • Chaos Detonator — Spawn Bosses at ALL spawn points. Total chaos
  • Hunter's Whistle — All hostile Bosses within 50m chase you
  • Blood Hunt Beacon — ALL hostile Bosses on the map chase you. Brave souls only

Every 10 Boss kills auto-grants 1 Taunt Smoke Bomb.

End Condition

None. It's a sandbox. Leave the scene when you're done.

Tips

  • Faction choice matters — Boss pools vary wildly in strength
  • Lone Wolf is the ultimate challenge. No allies, everyone wants you dead
  • Use Smoke Bombs and Detonators to make factions fight each other
  • New Boss respawns don't inherit old stacks — fresh meat
  • Secure final hits yourself to build your player growth
  • See the Faction War strategy guide for detailed tips

BossRush Mod for Escape from Duckov