Configuration Options
Overview
- BossRush Mod provides multiple configurable parameters, allowing you to adjust the gameplay experience to your preferences.
Configuration Methods
- Config file:
StreamingAssets/BossRushModConfig.txt(JSON format), auto-generated on first run. - In-game settings: If the game supports ModConfig UI, you can modify settings directly in the Mod settings interface.
- When you change BossRush-registered options through ModConfig UI, supported settings now sync immediately to the running Mod and are written back to the local config file.
Configuration Reference
waveIntervalSeconds
- Default: 15
- Range: 2-60
- Countdown seconds between waves
enableRandomBossLoot
- Default: true
- Range: true/false
- Whether to enable BossRush random Boss loot logic (when disabled, BossRush no longer takes over the vanilla Boss drop flow)
useLegacyBossLootProbabilities
- Default: true
- Range: true/false
- Quality distribution algorithm:
trueuses Legacy Probability Mode (per-quality independent probabilities + Q5+ guarantee),falseuses Simplified Probability Mode (combined high-quality probability, no guarantee) - Scope:
- Standard BossRush: affects the quality distribution of Boss loot crates and keeps the Q5+ guarantee for high-HP Bosses
- From Scratch / Faction War / Blood Hunt: affects the quality distribution of regular on-death backpack bonus items, backpack refill items, and extra backpack ammo stacks
- Does not affect drop counts, currently equipped weapons, equipped armor/helmets/accessories, melee weapons, current bullet type, or Blood Hunt bounty / extraction bonus rewards
- Current versions now apply this scope correctly across Standard BossRush and the corresponding regular loot paths in From Scratch / Faction War / Blood Hunt, rather than only Standard BossRush
useInteractBetweenWaves
- Default: false
- Range: true/false
- Whether to switch to manually triggering the next wave (via signpost interaction)
lootBoxBlocksBullets
- Default: false
- Range: true/false
- Whether loot crates block bullets
TIP
This option is off by default. When enabled, loot crates can serve as temporary cover to block enemy bullets, but they will also block your own shots. In longer modes where crates accumulate, enabling this option significantly changes arena tactics.
infiniteHellBossesPerWave
- Default: 3
- Range: 1-10
- Number of Bosses per wave in Infinite Hell
bossStatMultiplier
- Default: 1.0
- Range: 0.1-10
- Global Boss stat multiplier (affects health and damage)
milestoneRestBonusSeconds
- Default: 30
- Range: 0-120
- Extra rest time added every 5 completed waves; set it to 0 to disable the bonus rest entirely
modeDEnemiesPerWave
- Default: 3
- Range: 1-10
- Number of enemies per wave in From Scratch
disabledBosses
- Default: []
- Range: Boss name list
- List of disabled Bosses (can also be set via the Boss Filter UI)
bossInfiniteHellFactors
- Default: {}
- Range: Boss:multiplier
- Weight multiplier for each Boss in Infinite Hell
enableDragonDash
- Default: true
- Range: true/false
- Whether to enable the dash ability for Dragon Descendant / Skyburner Dragon Lord sets
achievementHotkey
- Default: L
- ModConfig dropdown options: L / K / J / H / G / Y / U / O / P / F5 / F6 / F7 / F8
- Config-file storage: integer value of the corresponding
KeyCode - Achievement panel hotkey
useWolfModelForWildHorn
- Default: true
- Range: true/false
- Whether the mount summoned by Wild Horn uses the wolf model
enableDeathWraithSystem
- Default: true
- Range: true/false
- Whether to enable the Death Wraith system; when disabled, the mod stops recording/spawning wraiths and clears the current saved wraith record
Recommended Adjustments
- Want a faster pace: lower
waveIntervalSeconds(for example5-8). - Want higher difficulty: increase
bossStatMultiplier(for example1.5-2.0). - Want manual pacing control: enable
useInteractBetweenWaves. - From Scratch too easy: increase
modeDEnemiesPerWave(for example5-8). - Infinite Hell too crowded: lower
infiniteHellBossesPerWave(for example1-2). - Do not want the extra rest every 5 waves: set
milestoneRestBonusSecondsto0.