v2.2.4
Release Date
- 2026-07-10
Main Theme
- Dragon Cannon release and ammo polish: the Skyburn Dragon Cannon now drops from the Dragon Lord at 1%; all 15 compatible ammo profiles received behavior, visual, and performance polish.
- Zombie Mode special-enemy improvements: Exploder, Plague, and Harasser behavior now matches their telegraphs, hits, and area effects.
- Reverse Scale compatibility fix: fixed Reverse Scale sometimes failing to trigger after the latest damage-event timing changes; it now grants a brief invincibility window after activation.
Detailed Update Log
New and Improved: Dragon Cannon
- The Dragon Cannon now has a 1% drop rate from the Skyburner Dragon Lord. The transferred 4% raises Reverse Scale's drop rate to 39%.
- All 15 compatible ammo types can be selected in the ammo-type list. Each one rewrites the cannon's damage, fire rate, magazine, range, and projectile behavior.
- Polished the special behavior of Rocket, Shotgun, Arrow, Energy, Snow, Nano, Candy, IceBlade, and Firework ammo.
- Optimized Firework split scheduling, hit-effect pooling, and warmup. Its visual and damage design are preserved while impact-related frame drops are substantially reduced.
Improved and Fixed: Zombie Mode Special Enemies
- Exploders now only detonate near the player; their telegraph and blast follow their current position, and they self-destruct after exploding instead of repeatedly chasing and detonating.
- Plague enemies and related elite affixes now create persistent poison clouds. Harassers now fire projectiles that create a slow zone only after impact.
- Fixed slow zones affecting players outside their radius and corrosive areas lacking a warning delay before their first damage tick.
Fix: Reverse Scale Near-Death Protection
- Reverse Scale now preserves its trigger window before lethal damage can enter the original death flow.
- After healing, Reverse Scale grants a 0.5s invincibility window to reduce instant follow-up deaths.