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v2.2.4

Release Date

  • 2026-07-10

Main Theme

  • Dragon Cannon release and ammo polish: the Skyburn Dragon Cannon now drops from the Dragon Lord at 1%; all 15 compatible ammo profiles received behavior, visual, and performance polish.
  • Zombie Mode special-enemy improvements: Exploder, Plague, and Harasser behavior now matches their telegraphs, hits, and area effects.
  • Reverse Scale compatibility fix: fixed Reverse Scale sometimes failing to trigger after the latest damage-event timing changes; it now grants a brief invincibility window after activation.

Detailed Update Log

New and Improved: Dragon Cannon

  • The Dragon Cannon now has a 1% drop rate from the Skyburner Dragon Lord. The transferred 4% raises Reverse Scale's drop rate to 39%.
  • All 15 compatible ammo types can be selected in the ammo-type list. Each one rewrites the cannon's damage, fire rate, magazine, range, and projectile behavior.
  • Polished the special behavior of Rocket, Shotgun, Arrow, Energy, Snow, Nano, Candy, IceBlade, and Firework ammo.
  • Optimized Firework split scheduling, hit-effect pooling, and warmup. Its visual and damage design are preserved while impact-related frame drops are substantially reduced.

Improved and Fixed: Zombie Mode Special Enemies

  • Exploders now only detonate near the player; their telegraph and blast follow their current position, and they self-destruct after exploding instead of repeatedly chasing and detonating.
  • Plague enemies and related elite affixes now create persistent poison clouds. Harassers now fire projectiles that create a slow zone only after impact.
  • Fixed slow zones affecting players outside their radius and corrosive areas lacking a warning delay before their first damage tick.

Fix: Reverse Scale Near-Death Protection

  • Reverse Scale now preserves its trigger window before lethal damage can enter the original death flow.
  • After healing, Reverse Scale grants a 0.5s invincibility window to reduce instant follow-up deaths.

BossRush Mod for Escape from Duckov