Viper Dagger

| Rarity | 5 |
|---|---|
| Damage | 22 |
| Speed / Range | 2.1 / 1.4 m |
| Crit | 8% · 1.5x |
| Move speed | 112% |
| Toxic Burst | At 5 stacks: 35 flat + 20% of those 5 hits' damage |
| Availability | 20% from the Warden / Dingdang's Shop (Affinity 5) |
What Is It?
A poison-element short blade that stacks venom layers on every hit. Single-hit damage is modest, but landing 5 consecutive hits detonates them. Part of that detonation is a share of the damage those 5 hits actually dealt, and another part scales with the target's max HP, so the stronger the dagger and the tougher the target, the harder it bursts. Built for close-quarters rapid strikes.
- Type: Melee / Quality: 5 / Element: Poison
- Drop: 20% from the Warden (works on vanilla maps too) / Dingdang's Shop (Affinity 5, stock 1)
- Protected from death drops while equipped in its slot; not protected merely by being in the backpack
Stats
- Dmg 22 / Speed 2.1 / Range 1.4m / Crit 8% / Crit Dmg 1.5x / Pierce 2
- Block 0.2 / Stamina 4/hit / Hit Delay 0.06s / Bleed 0% / Move Speed 112%
Venom Injection (Passive)
Each melee hit applies 1 poison stack to the target (max 5 layers):
- Stacks expire after 6 seconds without a follow-up hit
- Reaching 5 stacks triggers Toxic Burst and clears all stacks
- Burst damage = 35 flat + 20% of the damage those 5 hits actually dealt to that target + 5% of the target's max HP (capped at 400 per burst)
- The burst itself cannot crit, but its percentage part grows with your stats, affixes and set bonuses
- Stacks and accumulated damage both reset after a burst, and the snowball starts again
- Every hit also applies the vanilla Poison status (guaranteed), which is tracked separately from these stacks
- Enemies only: your own summons, allies and breakable crates or barrels never take stacks
What It Looks Like
Swings leave a venom-green trail. When the 5th stack triggers the toxic burst, a poison ring bursts at the target's feet and throws out shards, with a muffled bubbling pop. Seeing that ring and hearing that pop means the burst actually resolved. (The burst no longer prints a bubble over your head: at full attack speed it would sit there permanently.)
Tips
- Fast attack speed (2.1) and low stamina cost (4/hit) let you stack venom quickly
- On base stats a burst lands around 50-57; reforges, affixes and set bonuses push it up with everything else
- 1.4m range means you have to be right on top of enemies, which is risky when surrounded
- Low crit stats mean early single hits feel weak; the venom stacks are what make up the difference