Viper Dagger ​

From BossRush · Qinglan Archipelago Wiki
Viper Dagger Melee · Venom
Viper Dagger
Melee
Statistics
Rarity5
Damage22
Speed / Range2.1 / 1.4 m
Crit8% · 1.5x
Move speed112%
Toxic BurstAt 5 stacks: 35 flat + 20% of those 5 hits' damage
Availability20% from the Warden / Dingdang's Shop (Affinity 5)
Internal ID:500048

What Is It? ​

A poison-element short blade that stacks venom layers on every hit. Single-hit damage is modest, but landing 5 consecutive hits detonates them. Part of that detonation is a share of the damage those 5 hits actually dealt, and another part scales with the target's max HP, so the stronger the dagger and the tougher the target, the harder it bursts. Built for close-quarters rapid strikes.

  • Type: Melee / Quality: 5 / Element: Poison
  • Drop: 20% from the Warden (works on vanilla maps too) / Dingdang's Shop (Affinity 5, stock 1)
  • Protected from death drops while equipped in its slot; not protected merely by being in the backpack

Stats ​

  • Dmg 22 / Speed 2.1 / Range 1.4m / Crit 8% / Crit Dmg 1.5x / Pierce 2
  • Block 0.2 / Stamina 4/hit / Hit Delay 0.06s / Bleed 0% / Move Speed 112%

Venom Injection (Passive) ​

Each melee hit applies 1 poison stack to the target (max 5 layers):

  • Stacks expire after 6 seconds without a follow-up hit
  • Reaching 5 stacks triggers Toxic Burst and clears all stacks
  • Burst damage = 35 flat + 20% of the damage those 5 hits actually dealt to that target + 5% of the target's max HP (capped at 400 per burst)
  • The burst itself cannot crit, but its percentage part grows with your stats, affixes and set bonuses
  • Stacks and accumulated damage both reset after a burst, and the snowball starts again
  • Every hit also applies the vanilla Poison status (guaranteed), which is tracked separately from these stacks
  • Enemies only: your own summons, allies and breakable crates or barrels never take stacks

What It Looks Like ​

Swings leave a venom-green trail. When the 5th stack triggers the toxic burst, a poison ring bursts at the target's feet and throws out shards, with a muffled bubbling pop. Seeing that ring and hearing that pop means the burst actually resolved. (The burst no longer prints a bubble over your head: at full attack speed it would sit there permanently.)

Tips ​

  • Fast attack speed (2.1) and low stamina cost (4/hit) let you stack venom quickly
  • On base stats a burst lands around 50-57; reforges, affixes and set bonuses push it up with everything else
  • 1.4m range means you have to be right on top of enemies, which is risky when surrounded
  • Low crit stats mean early single hits feel weak; the venom stacks are what make up the difference

Works best against slow/stationary bosses you can reliably hit 5 times. Struggles against fast-moving targets like the Hunter boss from Zombie Mode.