Phantom Witch

| Health | 1000 |
|---|---|
| Damage scale | 1.1x |
| Size | 2× a normal ghost |
| Phases | 3 (100% / 60% / 25%) |
| Wields | Soulreaper Requiem |
Overview
The Phantom Witch is the third custom Boss in this mod. She flips between blinking and stealth, and fights in three phases with Curse Realms, scythe sweeps and undead summons. Killing her has a 50% chance to drop her exclusive melee weapon, Soulreaper's Requiem.
Base Stats
- HP: 1000
- Damage Multiplier: 1.1x
- Size: 2x a regular ghost
- Held Weapon: Soulreaper's Requiem
Phase Thresholds
- Phase 1: 100% ~ 60% HP (attack interval 1.2s)
- Phase 2: 60% ~ 25% HP (attack interval 0.85s)
- Phase 3: below 25% (attack interval 1.1s, last-stand summoning)
Attack Skills
Tracked Teleport
Her most important move. The Witch places a violet marker about 2.2m from the player, and the marker follows you for 2 seconds, locking at its final position before the Witch blinks there and immediately sweeps.
- Sweep damage: 18, range 3.1m, 170° arc
- Moving one step when the marker appears isn't enough. Keep strafing until it locks, or she'll land on your retreat path
Scythe Sweep (Standalone)
- Windup: 0.35s
- Damage: 18
- Range: 3.1m, 170° arc
Requiem Arc
- Windup: 0.55s
- Damage: 16
- Range: 4.8m midrange sector
Wraith Trail
- Windup: 0.45s (with a ~3m outline warning)
- Two-part hit: first cone at ~3.2m, second cone at ~3.6m after 0.3 seconds
- 18 damage per hit
- Many players dodge the first hit and turn back for damage, only to be caught by the second
Curse Realm
- Shows a 1.05-second shrinking warning ring under the player, then creates a damage zone
- Phases 1/2: 4.5m radius, lasts 4 seconds
- Phase 3: radius shrinks to 3.6m, lasts 3 seconds
- 15 ghost damage every 0.5 seconds, applies curse slow
Undead Summoning (Phase 3)
- 1.0s windup, summons 2 ghost minions (max 2 alive at once)
- Minion HP: 150
- Two roles:
- Sustain: heals the Witch for 6 HP/s, boosted to 9 HP/s when within 6m
- Harass: applies one curse stack every 2.4s to players within 3.2m
Stealth System
The Phantom Witch cycles between true stealth, semi-stealth, and visible states:
- Phase 1: ~38% of the time in stealth
- Phase 2: ~32% of the time in stealth
- Phase 3: ~18% of the time in stealth
- True stealth max duration: 1.1s
Curse Debuff
- Shows up on your status bar as Ghost Curse
- Duration: 5 seconds
- Max stacks: 3
- Per-stack slow: -30% walk and run speed
- At 3 stacks that's -90% walk and run speed: a crawl, but not a root
Tactical Packages
Each phase has a fixed bag of moves. She draws from it at random, never repeats the same move back to back, and refills the bag once it's empty. How often each move appears is unchanged; the order just can't be memorized.
Phase 1 (interval 1.2s)
Tracked Teleport, Requiem Arc and Wraith Trail once each
Phase 2 (interval 0.85s)
Tracked Teleport twice; Requiem + Trail Combo and Curse Realm once each
Phase 3 (interval 1.1s)
Last Breath, Undead Summon, Curse Realm and Minion Retreat once each. Last Breath is a Tracked Teleport followed by a cone warning and a wide heavy slash
Openings After Attacks
After Tracked Teleport, Requiem Arc and Wraith Trail she stands still for about 0.35–0.5s; the Last Breath heavy slash leaves the longest opening (about 0.7s). That's your window to hit back. You can roll through Tracked Teleport, Requiem Arc, Wraith Trail and the heavy slash. Curse Realm is lingering ground damage; rolling doesn't stop it, so walk out of the warning ring.
Drops
Exclusive equipment
- Soulreaper's Requiem (melee weapon): 50% extra drop chance
Unlike the two dragons, the Witch's drop is an independent extra roll: when it hits, the scythe is appended to the loot crate without displacing anything already in it.
What every Boss drops on top of that
- A regular loot crate - size scales with its health
- Relic souls - guaranteed, bankable toward a Phantom Witch bloodline egg
- A relic egg (Witch bloodline) - about 4%; where it lands depends on the mode (the loot crate in the arena - see Rewards & Loot)
- An Affix Forge Stone - about 8%, landing the same way
- A Phantom Spore - about 25%, requires Duck King Campaign chapter 1 to unlock the garden. Grows Umbral Mushroom: 30 seconds as the scythe-wielding Phantom Witch (+40% melee damage, +20% move speed, scythe sweep).
Combat Tips
- The violet tracking marker is the key signal: keep strafing for 2 seconds until it locks, don't just take one step
- Curse Realm has a ~1s warning ring. Leave as soon as you see it
- Wraith Trail: wait for the second hit (0.3s later) before turning back for damage
- Phase 2 attacks come much faster. Keep moving
- In Phase 3, kill the Sustain minion first. While it lives, the Witch heals 6-9 HP/s and your damage goes to waste
- Then deal with the Harass minion's curse pressure, and finally return to the Witch
- Don't chase the semi-transparent model. Wait for the tracking marker to lock before looking for damage windows
- Ranged players should circle in open ground, keeping markers and Realms in different spots
- Melee players should treat each entry as a short trade: wait for the teleport sweep to end, hit from the side, then disengage
- The curse slow stacks up to 3 times, so avoid eating curses back to back
- Don't peek the same cover repeatedly: the 2-second tracking marker can deliver a teleport sweep behind it
In the Duck Cup
The Black Market Duck Cup is boss versus boss with you in the stands:
- She counts as 500 power, the lowest of the three mod bosses, her health isn't scaled up, and each team gets at most one
- Her moves go only at whoever she is currently locked on and never at the stands; the minions she summons in phase 3 don't chase you either, they fight the other team
- Minions count as members of their team: you can spectate them, they count toward the fighters standing, and they add no power to the time-out score
See "Black Market Duck Cup" for the full match rules.
Spawn Restrictions
- Standard BossRush and Infinite Hell: not in the strong-Boss exclusion list, can appear normally
- From Scratch: no Bosses in waves 1–5; eligible from wave 6
- Faction War: joins the normal draw
- Blood Hunt: joins the normal draw
- Black Market Duck Cup: one of the boss pool, at most one per team
Related Achievements
There are currently no Witch-specific first-kill, no-hit or weapon-collection achievements. Qualifying kills advance her Codex entry and Codex collection progress; see the achievement list for the actual conditions.