Summoning Staff ​

From BossRush · Qinglan Archipelago Wiki
Summoning Staff Melee · Summon
Summoning Staff
Melee
Statistics
Rarity5
Damage18
Speed / Range1.2 / 1.8 m
Crit4% · 1.3x
Move speed105%
Soul Projection3 warriors 6m ahead of your aim, 12s lifetime, 12s cooldown
Soul Burst45 ghost damage in 3m when a warrior fades or falls
Availability20% from Big Xing / Dingdang's Shop (Affinity 5)
Internal ID:500049

What Is It? ​

A summoner melee staff with modest personal damage, but its right-click drops 3 soul warriors straight into the enemy pack 6m ahead of your aim. They soak fire, and when they fade or fall they detonate on the spot. The skill is in where and when you throw them, not in pressing right-click for three more bodies.

  • Type: Melee / Quality: 5
  • Drop: 20% from Big Xing (works on vanilla maps too) / Dingdang's Shop (Affinity 5, stock 1)
  • Protected from death drops while equipped in its slot; not protected merely by being in the backpack

Stats ​

  • Dmg 18 / Speed 1.2 / Range 1.8m / Crit 4% / Crit Dmg 1.3x / Pierce 1 / Hit Delay 0.1s
  • Block 0.3 / Stamina 6/hit / Bleed 0% / Move Speed 105%

Soul Projection (Right Click) ​

  • Cooldown: 12s / Cast cost: 12 stamina (separate from 6 per melee swing)
  • Summons 3 soul warriors 6m ahead of your aim, spread 2.2m around the drop point
  • A wall in the way shortens the throw automatically; if no ground is found the drop falls back to your feet
  • Each has 80 HP, fights on your side, pursues enemies
  • Lasts 12 seconds, then fades (or dies from damage)
  • Inactive if you already have 3 active summons; wait for them to expire first

Soul Burst (Passive) ​

  • Every soul warrior detonates when it fades or falls
  • 45 ghost damage within 3m
  • Never harms you or your allies
  • All three bursting on the same pack adds up to 135

Staff or Frostmourne? ​

Both summon, but they are opposite tools:

  • Frostmourne (Quality 6): 5 permanent undead hugging you, no timer, they fight until they die. Good for brawling and bodyguard duty
  • Summoning Staff (Quality 5): 3 short-lived souls thrown downrange, gone 12 s later in a burst of explosions. Good for placing damage at range

What It Looks Like ​

Swings leave a soul-purple trail. Casting lights a rune ring under the caster, and each of the three soul warriors gets its own small ring at its landing spot, over a summoning tone that resolves into a solid thud. When a warrior fades or drops, a larger purple ring blows open where it stood. That ring is your confirmation that the burst resolved.

Tips ​

  • Personal damage stats are intentionally low (18 dmg, 4% crit); you're not the carry
  • A good drop point means the summons soak fire and all detonate together 12 s later
  • 12s cooldown against a 12s lifetime gives a clean loop: throw → soak → burst → throw again
  • Against stationary bosses: drop them right on top of the boss, all three bursts land
  • Against mobile enemies: drop them on the choke point you want covered and treat the bursts as mines

The summons look like zombies but fight for you. They burst when killed too, so throwing them into the thickest pack pays better than parking them somewhere safe.