Systems ​

From BossRush · Qinglan Archipelago Wiki

A run doesn't end when you leave the arena. What you get afterwards, how you reshape your gear, how you raise a hatchling, how the story moves on: all of that happens in the systems back at base. This page groups them by what you want to do; the full card index is at the bottom.

Where the loot comes from ​

  • Loot & Rewards — Read this first: crates, cash pools and strict rewards, mode by mode
  • Death Wraith — Where you died, a wraith in your old gear waits; beat it to settle the score
  • Random Events — Supply drops, blood moons and worse: everything that can happen mid-run
  • Mutator System — A pool of 28 mutators; eligible modes draw a few at run start to rewrite its rules

Reshaping your gear ​

  • Reforge System — Reroll a piece's numbers at Dingdang's, lock the stats you want with quench fluid
  • Affix Forging — Reforging changes numbers; forging changes behaviour by adding affixes

Things to build and raise at base ​

  • StarWish Fountain — A buildable wishing fountain for your base
  • PetNest — Pick up eggs from bosses, hatch them at base, take the hatchling to war
  • Arena Backyard — Farm, display trophies, pick your battle anthem; unlocked chapter by chapter through the campaign
  • The Duckov Daily — One issue per in-game day, reporting on what you did yesterday
  • Duckov Codex — A boss collection book that keeps its own records

Story and relationships ​

Tuning the mod ​

  • Boss Filter — Ctrl+F10 to ban a boss or tune its weight in Infinite Hell
  • Configuration — Every tunable knob and how hot-reload works

New here? Start with "Loot & Rewards" and the "Mutator System"; they explain what happens when a run ends. Come back to the base systems once your first relic souls and eggs start dropping.

SystemsAll entries · 16Systems