Systems
From BossRush · Qinglan Archipelago Wiki
A run doesn't end when you leave the arena. What you get afterwards, how you reshape your gear, how you raise a hatchling, how the story moves on: all of that happens in the systems back at base. This page groups them by what you want to do; the full card index is at the bottom.
Where the loot comes from
Loot & Rewards — Read this first: crates, cash pools and strict rewards, mode by mode
Death Wraith — Where you died, a wraith in your old gear waits; beat it to settle the score
Random Events — Supply drops, blood moons and worse: everything that can happen mid-run
Mutator System — A pool of 28 mutators; eligible modes draw a few at run start to rewrite its rules
Reshaping your gear
Reforge System — Reroll a piece's numbers at Dingdang's, lock the stats you want with quench fluid
Affix Forging — Reforging changes numbers; forging changes behaviour by adding affixes
Things to build and raise at base
StarWish Fountain — A buildable wishing fountain for your base
PetNest — Pick up eggs from bosses, hatch them at base, take the hatchling to war
Arena Backyard — Farm, display trophies, pick your battle anthem; unlocked chapter by chapter through the campaign
The Duckov Daily — One issue per in-game day, reporting on what you did yesterday
Duckov Codex — A boss collection book that keeps its own records
Story and relationships
Duck King Campaign — Six story contracts linking selected modes and base progression
Affinity & Marriage — Ten affinity tiers, daily chats and gifts, all the way to a wedding
Tuning the mod
Boss Filter — Ctrl+F10 to ban a boss or tune its weight in Infinite Hell
Configuration — Every tunable knob and how hot-reload works
SystemsAll entries · 16
Loot & RewardsHow loot works in every mode
Death WraithTurns one death into a rematch you must win
StarWish FountainA buildable wishing fountain for your base
Reforge SystemReroll stats, lock affixes with quench fluid
Affix ForgingReforging changes numbers; forging changes behaviour
Boss FilterCtrl+F10 to ban bosses or tune their weights
Mutator System28 mutators that rewrite the rules each run
PetNestCollect hatchlings, raise them, take them to war
The Duckov DailyA daily paper about everything you did yesterday
Duckov CodexA boss collection book that tracks itself
Random EventsSupply drops, blood moons, and worse surprises
Field AdventuresHungry mimics, odd parcels, and Dingdang’s dangerous prototypes
Duck King CampaignSix story contracts that string every mode together
Arena BackyardFarm, display trophies, pick your battle anthem
Affinity & MarriageTen affinity tiers, gifts, dates, and weddings
ConfigurationEvery tunable knob and how hot-reload works
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