v2.3.1 ​

From BossRush · Qinglan Archipelago Wiki

Release Date ​

  • 2026-10-07
  • A comprehensive quality and stability hotfix following the release of v2.3.0 (2026-10-02), bringing usability improvements, wider mode availability for cubs, and major bug fixes.

New ​

  • Boss Health Percent Slider: a new "Boss Health Percent" slider (BossRush_BossHealthPercent) in mod settings and ModConfig, ranging from 10% to 200% (default 100%). Supports real-time hot-reloading in game and applies exclusively to newly spawned Bosses, multiplying independently with wave factors and gear bonuses. Regular enemies, elites, and companions are unaffected.
  • Duck Cup Custom Bet Slider: the Black Market Duck Cup removes the fixed 20,000 cash cap and adds a "Custom amount" slider. The maximum bet dynamically calculates based on wallet balance and current match odds. All internal math is upgraded to decimal and long, freezing payout ratios when bets lock to eliminate overflow and cross-match drifts.
  • Roman Numerals for Affix Tiers: affix levels on equipment are now standardized to Roman numerals (Ⅰ / Ⅱ / Ⅲ), cleanly updating across Chinese and English language changes without text stacking.

Improved ​

  • Full Deployment Access for Cubs: PetNest companions can now accompany you across all standard raid maps and mod game modes (including Fate Echo Mode G and Zombie Mode). The only barred mode is the Black Market Duck Cup (Mode H) spectator brawl to avoid disturbing the arena duel.
    • In Fate Echo, three-axis telemetry counts player direct damage only; companion finishing blows and kills proceed smoothly through registered Boss death settlement.
    • In Zombie Mode, kill counting only checks in-run zombie markers, so companions do not disrupt wave or reward progression.
  • Base Companion Non-Combat Safety: while at base, companions spawn as independent non-combat entities with combat AI disabled, completely preventing accidental targeting or damage to vanilla or mod merchants.
  • Resilient Codex Kill Identity Collection: the Duckov Codex prioritizes checking Boss-specific ability components to identify Bosses even when third-party random enemy mods alter display names, or when death triggers during preset cleanup.
  • Smoother From Scratch (Mode D) Wave Scaling: fixed an issue where repeated multiplicative scaling caused exponential Boss HP inflation in later waves; reworked to a smooth, flat multiplicative progression (+3% per wave).

Fixes ​

  • Fixed Dragon Descendant collision skill in Faction War damaging friendly players: collision checks now verify mutual hostility via Team.IsEnemy, preventing damage to allies pursuing the same enemy.
  • Fixed stuck black screen and lease leaks when Sky Islands scene loading fails: reliably releases activation barriers and decrement lease reference counts, retrying safely without overwriting character snapshots.
  • Fixed an issue where IO exceptions during official game save writing left a dangling IsSaving lock that silently rejected all future saves; added structured exception wrapping and self-healing retries.
  • Fixed inverted subscription timing during Duck King Campaign persistence recovery that could reset completed chapters back to Chapter 1; Jeff's quest client now pauses projections during read-barrier faults to prevent re-issuing completed starter quests.
  • Fixed an interaction deadlock on the Chapter 6 Sign-up Stone if dialog was interrupted during the finale monologue; canceling now safely restores summon authority.
  • Fixed escort Dragon Descendant spawning at half health under the 200% health setting during the Dragon Lord's second phase.
  • Fixed Zombie Mode Boss spawn points falling outside playable zones by adding nearest-reachable point sampling and lifting distance-sleep restrictions.
  • Cleaned up obsolete ticket IDs in fallback code, aligning strictly with constant 500001.