Empty-Mag Mine Box

| Rarity | 5 |
|---|---|
| Weight | 0.5 |
| Base value | 16,000 |
| Trigger | Fire the same gun at least 6 times, then empty its magazine |
| Fuse / Cooldown | 1.5 s / 6 s |
| Damage / Radius | 160 physical effect damage / 4 m |
| Source | 20% exclusive drop from Mad Bomber (vanilla maps included) |
Leave a parting gift for anyone chasing you. With this totem equipped, fire the same gun at least 6 times during one loading cycle, then empty its magazine to leave a mine at your feet. It explodes after 1.5 seconds.
Where to Get It
Defeat the official boss Mad Bomber for a 20% extra drop chance. This also works during normal raids on vanilla maps; a BossRush run is not required. The Empty-Mag Mine Box is not sold at Dingdang's Shop and is excluded from general random reward pools.
Stats
- Type: Totem
- Quality: 5
- Weight: 0.5
- Base value: 16,000
- Trigger cooldown: 6 seconds
- Blast radius: 4 meters
- Base damage: 160 physical effect damage
How to Use It
- Equip the Empty-Mag Mine Box in a totem slot and hold a gun that can fire at least 6 times before reloading.
- Keep using that gun for this loading cycle until the final round is fired.
- When the mine appears at your feet, dodge away and reload while pursuers enter the blast area.
The fixed outer ring marks the blast area; the shrinking inner ring shows the remaining fuse time.
The blast only damages enemies; you and allies are safe. Walls and other cover block its damage. This is equipment effect damage, and the target's defenses affect the final health loss.
Trigger Rules
- Works during raids; it does not trigger at the base.
- Only actual shots count. Pulling an empty trigger adds nothing, and multiple pellets from one shot still count as one shot.
- Reloading early, switching guns, or removing the totem resets the count.
- Re-equipping does not reset the cooldown. Emptying a magazine during cooldown will not deploy a mine later when the cooldown ends.
- Triggering a mine consumes no extra mines, ammunition, or totems. Normal firing still uses the gun's ammunition.
- Only 1 unexploded mine can exist at a time. Removing the totem, dying, or starting a scene change immediately cancels it, including during the fade to black.