Headmaster's Roll-Call Ledger ​

From BossRush · Qinglan Archipelago Wiki
Headmaster's Roll-Call Ledger Totem
Headmaster's Roll-Call Ledger
Totem
Statistics
Rarity5
Weight0.3
Base value20,000
TriggerDirectly hit 3 different enemies within 5 s
Cooldown6 s
Bonus damagePer target: 20 + 25% of its own marking hit
SourceFuzhou's Departure Supplies (Cloudrise Dock, Sky Islands, affinity Lv.3)
Internal ID:500106

The back row needs calling on, too. Equip this totem and hit three different enemies in turn to stamp them all with bonus damage.

Headmaster's Roll-Call LedgerHeadmaster's Roll-Call Ledger

Where to get it ​

Find Fuzhou at Cloudrise Dock in the Sky Islands. At affinity Lv.3, buy the ledger from Fuzhou's Departure Supplies, with one in stock for 20,000. You can still buy it from Fuzhou after marriage. The dock workbench also has a Shop interaction with the same affinity Lv.3 requirement, even when Fuzhou is away from the island.

The ledger is excluded from general random loot pools.

Everyone present! ​

Starting with the first target, directly hit three different enemies with your weapons within five seconds. A brief 1, 2 or 3 appears over each newly marked enemy. The third name triggers “Everyone present!” and bonus physical damage on all surviving marked enemies.

  • Each target receives 20 + 25% of the actual damage of its own marking hit, before defenses are applied to the bonus damage.
  • Each enemy counts once per sequence. Later, stronger hits do not replace the recorded damage.
  • Killing blows count as marks, but dead targets receive no bonus damage.
  • Damage over time, equipment effects, summons and allies do not count. The bonus damage cannot start another sequence.
  • Triggering starts a six-second cooldown. An incomplete sequence expires after five seconds; the next eligible hit starts a new one.

Equipment rules ​

Rarity 5, weight 0.3, no durability, non-stackable. Works only while equipped in a totem slot, never from a backpack or storage. Inactive in the base.

Unequipping cancels marks and pending damage without resetting an active cooldown. Death, scene changes and player replacement clear the sequence. Switching weapons lets you continue calling names.

Tap two lesser enemies, then turn back to the boss. Each target uses its own marking hit, so a powerful third hit does not copy its damage to the first two. A single enemy cannot trigger the ledger; bring it to group fights.