Residual Sun Shield Shard

| Rarity | 6 (Epic) |
|---|---|
| Guard | 0.65 s · frontal 120° |
| Block | 70% · up to 60 per hit |
| Cooldown | 4 s |
| Riposte charge | 6 s · up to 60 bonus damage |
| Source | Eclipse Bloom · 1 per victory |
Residual Sun Shield Shard is a totem built around dodge timing. Dodge toward an incoming attack, catch one hit inside the brief guard window, then return the absorbed damage with your next direct hit.
Obtaining and Equipping
- Source: follow Jeff's introduction to Experimental Area 37, or defeat Eclipse Bloom in a supported Boss-pool mode. Every victory drops 1 shard.
- Type: totem-slot equipment; rarity 6; weight 0.3.
- Death drops: protected from death drops while equipped in its matching slot. Keeping it in your backpack does not grant this protection.
Residual Guard
Starting a successful dodge opens a 0.65-second shield facing your dodge direction. It catches one direct enemy attack within a frontal 120-degree arc, reducing damage by 70% before health loss, up to 60 damage blocked. Cooldown: 4 seconds.
The direction is fixed when the dodge begins. Side or rear attacks, damage over time, equipment effects, explosions and friendly attacks cannot trigger the block. The guard catches one eligible hit, so a full combo can still get through.
Afterglow Riposte
A successful block grants a 6-second charge. Your next direct hit against an enemy deals bonus damage equal to the amount actually blocked, capped at 60, then consumes the charge. Only one charge can be held at a time.
Damage over time, equipment effects, explosions and friendly hits cannot trigger the riposte. Unequipping, death or changing scenes cancels the shield and charge. Re-equipping does not reset the cooldown. The effect is inactive in the base.
Combat Rhythm
Watch an enemy wind up, dodge toward the incoming attack, catch it inside the short guard window, then land a reliable direct hit to spend the afterglow. Reposition when enemies surround you; both the shield's direction and its duration are limited.