v2.3.7
Release Date
- 2026-10-21
- This update fixes several Zombie Mode issues: waves getting stuck at full kill progress outside the safe zone, the beacon starting a wave twice, Trident and Spread dealing too little damage, and problems cashing out at extraction. Custom NPCs no longer have names permanently hanging over their heads, and Bosses, NPCs and gear now hide outside your vision like their vanilla counterparts.
Improved
Zombie Mode: cleaned up lingering purification stars and added recovery for enemies with invalid positions or hit colliders. Recovered enemies keep their remaining health.- Starting ammo description: the wiki now lists what you actually receive: one stack of normal ammo, with at least 4 rounds for heavy ammo that has a small stack limit or does not stack.
Fixed
- Fixed Dingdang, Yu Zhi, Awen and other custom NPC names staying on screen all the time. Names now appear in dialogue, shops and interactions, as in vanilla. This applies to top-down, first-person and third-person views.
- Fixed custom Bosses, NPCs and gear being visible through walls or fog. The Dragon Lord's and Dragon Descendant's weapons and armor, along with the Sandstorm Champion's clouds and eye lights, hide with them.
- Fixed the Phantom Witch appearing through fog when her stealth ended.
- Fixed Zombie Mode waves sometimes refusing to end after reaching the kill target outside the safe zone.
- Fixed the Zombie Tide Beacon starting a wave twice or interfering with the next use if the wave changed while you were channeling it.
- Fixed Trident and Spread reducing gun damage an extra time. The rewards keep their original gun-damage penalties.
- Fixed Zombie extraction sending you back to base when cashing out failed, and sometimes paying you twice after a successful exchange.
- Fixed some Boss and special-enemy attacks doing no damage when their warning ended, including during frame drops.
- Fixed harassment projectiles passing through you without hitting, or continuing past their original target point.
Categories: