Last Shift Yard ​

From BossRush · Qinglan Archipelago Wiki

A railway marshalling yard that stopped running years ago, though freight still comes and goes at night. The switch in the suspended cab decides whether the train stops at the west or the east platform, and the escorts follow the cargo, so throwing the switch means choosing where the fight happens. The yard also has one ticket inspector who never went off shift: Yu Xiang is still punching tickets for a last train that was cancelled long ago.

Setting out ​

  • The first time you're back at base, there's a "last-train ticketing resumed" notice by the departures. After that, Jeff offers the quest "The Last Train's Still Taking Tickets": find the ticket inspector Yu Xiang in the warehouse district, talk to her, and report back to Jeff. There's no reward; it just shows you the way.
  • The way in is in the official Hidden Warehouse map: outside the rails of the second gantry crane in the west yard there is a ticket desk and a shuttle truck, with Yu Xiang in a peaked cap and leather jacket standing beside it. Until you have visited the yard, the warehouse M map marks the "Last train ticket desk", and when you walk up she calls out "Last train. Tickets, please."
  • Yu Xiang is on the neutral side: warehouse enemies leave her alone, and she won't fight for you. Stand in front of her and choose "Talk" to hear about the station.
  • You can only board during a warehouse raid that is still going. "Board the last train" opens a confirmation first; once you confirm, she brings the ticket punch down and you transfer. Your backpack comes with you, and the run isn't settled until you extract from the yard, which is the only way back to base. The ticket is free, and each run she quietly slips you a bandage.
  • You can't board while a mode, a Sky Islands trip or a Tidegate trip is running.
  • The loading screen stops at "Click to continue", and you land outside the south crew room.

The first-train demonstration ​

  • On your first visit, the first train waits until you stand behind the south rail. From there you watch the engine smash the hand cart off the track. If you stay away from the rail for more than a minute, the first train leaves anyway. The first train only whistles for a few seconds before it comes in, and it stands longer than usual (90 s), so you have time to reach either platform and sign.
  • The switch is yours once the demonstration is over. Climb the ramp to the suspended cab and use "Throw the switch".
  • From the second train on, a head-on hit from the engine kills you outright. The cars are solid and block both people and bullets; brushing against one only pushes you aside.

The switch and the timetable ​

  • After you throw the switch, the yard tannoy says which line the freight takes and where the escorts are heading, and green arrows on the ground point to that platform for 8 seconds. The west platform is under a shed with guards close by; the east platform means crossing open ground.
  • Each train goes through whistle, arrival, unloading, departure and line clear. The small text in the top-right corner shows which platform, which step and how many seconds are left. Once a train is in, the route is locked until the line clears.
  • A train can be ordinary freight; a slow train (it stands 70 s and the escorts all turn up); heavy freight (one more car, a longer shadow to hide behind); or an express (no stop, no unloading, a lethal engine; keep off the track).
  • While a train is arriving or departing, you can cross from the centre line to the east platform with the cars blocking the view.

Sealed cargo and looting ​

  • Each run has a manifest: medical, repair or precision. Follow the HUD objective to the sealed cabinet on the side where the train stops and sign for it. Both platforms share one consignment, so you can sign only once per run. The first slot is quality 4 or better.
  • Signing at the premium platform is more likely to give quality 5. On your first visit, or until Yu Xiang has finished her story, the premium platform is written on the shift manifest board next to the south crew room. The board also lists your station records.
  • A stopped train drops a batch of crates at its platform.
  • The west platform, the bond store and the east platform each have a risk cabinet. Opening one sets off the store alarm, and nearby escorts hurry back.

Extraction ​

  • North road: always open.
  • West line service gate: opens when no train is on the west line.
  • East platform escort gate: opens after a train unloads at the east platform.
  • Railcar shelter: ring the railcar bell at the shelter first; the railcar arrives about 14 s later. Nearby patrols can hear the bell too.

Closed exits have no ground ring. Step into one and you'll see why it's shut. The countdown works like the base game's extraction points: it pauses while your backpack is open or the game is paused, and resets if you leave the circle.

The escorts and the chief escort ​

  • Escorts patrol, hold posts and follow the freight to whichever platform it stops at. Only so many enemies are out at once, and the ones you take down are gradually replaced.
  • The chief escort guards the bond store yard. Once he spots you, he raises a flag, gives two short whistles and draws a line of fire in one direction; about 2 seconds later he starts sweeping it. The line doesn't turn to follow you, so step sideways out of it or get behind a wall or a train car. On return visits he sometimes rides in on the brake van and jumps off at the platform.
  • Down the chief escort to take the Escort Steel Stamp from him.

The stamp and the sealed side cabinet ​

  • After a safe extraction, bring the stamp along on your next trip and use it once on the sealed side cabinet in the bond store (the first slot is a valuable of quality 4 or better). Opening the cabinet uses the stamp up. A stamp picked up on the current run won't open it.
  • If you already carry one when you down the chief again, you get his private stock instead of a second stamp.
  • Dying loses the stamp you carry.

The ticket nobody came for ​

  • There are three clues in the yard: the ticket punch in the cab, the old tape in the repair shed and the returns ledger in the bond store. The ones you haven't found are marked on the M map; once you've read one, "Last ticket n/3" shows in the top-right corner. Each time you bring one out, go back and Talk to Yu Xiang at the warehouse; she'll tell you what it means to her, then where to look next.
  • When all three come together in one run (clues you took out on earlier extractions count), you get the Last Shift Ticket Stub. Take it out and give it to Yu Xiang: you can hand it over when you Talk to her, and boarding also hands it over automatically. The story is added to your notes.
  • Clues only count once you extract safely. Clues read on a run where you die are not kept, and you lose the stub you carry.
  • Once the story is finished, Yu Xiang tells you about the next train every time she punches your ticket, and has dispatch send the first train to the premium platform: the switch is already set when you land, though you can still go up to the cab and change it.
  • The story is optional and doesn't affect looting or extraction.

Items ​

  • Escort Steel Stamp (500117): dropped by the chief escort; opens the sealed side cabinet once on your next trip, then it's gone.
  • Last Shift Ticket Stub (500118): from reading all three clues; give it to Yu Xiang at the warehouse ticket desk to finish the story. Can't be sold.

Neither item appears in random reward pools.